MESSAGE 1
Suddenly, the conductor's voice booms out "Sea Town, next stop!  Next
stop, Sea Town!" and shakes you from your reverie.  You look around,
but seeing no one there, you realize that he is in another car some
distance from you.
END_MESSAGE

MESSAGE 2
The train slows and comes to rest.  The conductor announces "Sea Town!"
once again.  You look out of your window and see a dusty platform that
looks, even in the late afternoon sun, as if it were miles away from
the ocean.
END_MESSAGE

MESSAGE 3
The conductor cries out:  "All aboard!  Land's End!  All aboard!"
END_MESSAGE

MESSAGE 4
The train gathers up steam, preparing to depart for Land's End which
is obviously the next and final stop on the line.
END_MESSAGE

MESSAGE 5
The train begins to move.  You decide to stay aboard in the safety
of your surroundings.
END_MESSAGE

MESSAGE 6
It's rather foolhardy to open the door while the train is moving, but
perhaps you need a breath of fresh air.
END_MESSAGE

MESSAGE 7
You open the door and breathe in the salt air of Sea Town.
END_MESSAGE

MESSAGE 8
You step down onto the station platform and look around at the strange,
unfamiliar environment.
END_MESSAGE

MESSAGE 9
You say a short prayer, take a deep breath, and jump from the train.
END_MESSAGE

MESSAGE 10
You approach the old Stationmaster and hesitantly ask him directions
to Main Street.  He must like company because he not only answers
your question but begins to relate anecdotes about the history of
the town.  You're fascinated by his revelations and spend fifteen 
minutes in conversation before tearing yourself away to find your
Great Aunt's house which he claims is somewhere East of the station.
END_MESSAGE

MESSAGE 11
You deftly snap the tiger lily from its stalk and run your finger
over the flower, marveling at its softness and beauty.  Then you
place it behind your right ear, securing it in place with your
thick tresses. 
END_MESSAGE

MESSAGE 12
The tiger lily behind your ear has closed its flower in protest at
being plucked from its nourishing stalk.
END_MESSAGE 

MESSAGE 13
Your tiger lily begins to droop.
END_MESSAGE

MESSAGE 14
Forlorn and wilted, the tiger lily needs water to survive.
END_MESSAGE

MESSAGE 15
The tiger lily is almost dead.
END_MESSAGE

MESSAGE 16
The tiger lily finally dies.  You take its limp bloom from your hair
and drop it on the floor where it promptly disintegrates into dust.
END_MESSAGE

MESSAGE 17
You dig up a bit of earth with your hands, but you're unable to go
any deeper without the help of a tool.
END_MESSAGE 

MESSAGE 18
Since the office is closed, the door is firmly locked, and you're
not likely to find a key under the mat!
END_MESSAGE

MESSAGE 19
You sit down on the bench and relax while your cares drift away.
Unfortunately, they soon return along with the aura of mystery
and tragedy that seems to haunt the entire town.  You shake off
these unsettling thoughts and rise to your feet, determined to
finish the business you've come to do.
END_MESSAGE

MESSAGE 20
Not knowing what else to say, you say hello.  The woman nods her head
and answers in broken English.  With cheerful patience, you soon
learn that she is the wife of a Portuguese fisherman, comes from the
Azores, and loves company.  She rarely gets any, she laments, since
she lives off the beaten track.  Her gestures give you a good idea
of how to get back to Main Street.
END_MESSAGE

MESSAGE 21
The old woman averts her eyes in embarrassment and thanks you for the
money.
END_MESSAGE

MESSAGE 22
The fishwife motions toward the table.  You sit down and drink tea
with her.  You cannot identify the herbs from which the tea is brewed,
but you begin to feel more relaxed and confident that things will work
out in your life.  When you've finished, the old woman takes the cup
away and you rise, preparing to leave.
END_MESSAGE

MESSAGE 23
It wouldn't be polite to take the $NOUN$ without offering to pay for
it.
END_MESSAGE

MESSAGE 24
You offer to pay for the food, but the woman declines.  Finally,
though, you convince her and press six coins into her hand.  Being
poor, you rationalize, is better than being hungry.
END_MESSAGE

MESSAGE 25
You now have just four coins left between yourself and starvation.
END_MESSAGE

MESSAGE 26
You get the $NOUN$ from the old woman.
END_MESSAGE

MESSAGE 27
Upon eating the apple, you feel surprisingly content.  The natural
fruit sugar gives you a pleasant little high.
END_MESSAGE 27

MESSAGE 28
You hardly look at the bread as you bolt it down to assuage your
raging hunger.  Soon, you feel as if you had a lump in your aching
stomach--Portuguese bread is very filling.
END_MESSAGE

MESSAGE 29
You never liked fish very much, and you find that you like raw fish
even less!  You get violently ill, and it is some minutes before
you feel like yourself again.
END_MESSAGE

MESSAGE 30
You enter the pew and sit quietly for a moment, breathing in the
peaceful atmosphere of the church.  Then, feeling an urgent need,
you kneel and pray that things will turn out for the best.  After
a few moments, you rise again, somehow assured that all will be well.
END_MESSAGE

MESSAGE 31
You're troubled by the appearance of the ghost.  You had sincerely hoped
that your Great Aunt was at peace.  Tentatively, you reach out your hand
and ask, "What do you want?"  The wraith moans and warns you:  "Something
is not right here!"
END_MESSAGE

MESSAGE 32
Lifting the heavy shell to your ear, you listen with rapt fascination
as you indeed hear the roaring sound of the sea echo through its lifeless
chambers.
END_MESSAGE

MESSAGE 33
You insert the brass key into the lock and turn it.  An audible click
emanates from the latch on the other side.  Finally you turn the doorknob
and the door opens easily.
END_MESSAGE

MESSAGE 34
Get the brass key first so that you can lock the door.
END_MESSAGE

MESSAGE 35
You go through the open front door and find that ...
END_MESSAGE

MESSAGE 36
You close the door behind you, shutting out the sun and salt air.
END_MESSAGE

MESSAGE 37
You turn the dead bolt and it clicks into place, locking you safely
inside the house.
END_MESSAGE

MESSAGE 38
You turn the dead bolt and it gives a soft click, smoothly unlocking
the door.
END_MESSAGE

MESSAGE 39
You open the front door.
END_MESSAGE

MESSAGE 40
You go through the door and find that ...
END_MESSAGE

MESSAGE 41
You close the door and lock it with the brass key.
END_MESSAGE

MESSAGE 42
You cannot open the door because it's tightly locked.
END_MESSAGE

MESSAGE 43
You cannot unlock the door unless you get the key from your satchel.
END_MESSAGE

MESSAGE 44
The bulkhead is locked!
END_MESSAGE

MESSAGE 45
Unfortunately, the bulkhead is locked from the inside.
END_MESSAGE

MESSAGE 46
The view through the spyglass is fantastic!  You can see across the
ocean all the way to the horizon.  You focus the lens and you can almost
see the houses on the island three miles away.
END_MESSAGE

MESSAGE 47
You sit in the overstuffed chair and let your mind go, reviewing the
events of the day.  Soon, however, you rise and return to finishing
unfinished business.
END_MESSAGE

MESSAGE 48
You take the vase, noticing that it is solid except for a small hole
through which the delicate stem of a flower can be coaxed.
END_MESSAGE

MESSAGE 49
You reach down and stroke the cat's smooth silky fur.  She curls up
in a ball on the floor and begins to purr.  You've made a faithful
friend, and you'd like to get to know her better.  Amazingly, you
can almost hear her talk to you, and an unspoken question forms itself
in your mind.
END_MESSAGE

MESSAGE 50
You offer the fish to the cat, spreading it out on the hardwood floor.
The poor feline must have been starving because she gulps it down
quickly.  After she licks her paws and cleans her face, she sidles up
to you gratefully and wraps herself around your feet, weaving in and
out until you suddenly feel dizzy and drop the vase which shatters
into a million pieces.
END_MESSAGE

MESSAGE 51
You kick the cat.  She looks at you with contempt and wounded pride.
The she bristles her fur, spits once, and leaves the room.
END_MESSAGE

MESSAGE 52
The cat pads away for a few feet and stops, looking over her shoulder
as if she wants you to follow her.  You comply and watch with fascination
as she disappears through a crack in the back of the fireplace and
reappears safely in a few minutes.
END_MESSAGE

MESSAGE 53
You have not guessed the cat's name, but her friendly disposition
invites you to try again when you feel more intuitive.
END_MESSAGE

MESSAGE 54
You really want to feed the cat since you correctly determine that she
hasn't had regular meals following your Great Aunt's death.  Unfortunately,
you have nothing that would taste good to her.
END_MESSAGE

MESSAGE 55
The cat eats the fish hungrily and then curls up on the chair to sleep.
END_MESSAGE

MESSAGE 56
You push on the wall of the fireplace approximately where the cat had
temporarily disappeared.  Suddenly, part of the wall swings away and a
hidden door is revealed.
END_MESSAGE

MESSAGE 57
You close the hidden door.  It squeaks shut on rusty hinges and the
fireplace returns to its previous utilitarian status.
END_MESSAGE

MESSAGE 58
Picking up the remaining oats, you feed the horse.  He seems so
grateful that you are more determined than ever to ask John Ryder
to send a greater supply of food next time.
END_MESSAGE

MESSAGE 59
On impulse you reach out and pat the horse's nose and ears.  He
lovingly nuzzles against your hand and you pat his velvet coat
as well.
END_MESSAGE  

MESSAGE 60
You dig up the earth awkwardly with the shovel, trying not to get too
much dirt on the hem of your long skirt.  When you have dug a foot or
so down, you feel the shovel hit something soft.
END_MESSAGE

MESSAGE 61
Feeling mean and frustrated at the slow drain on your nearly nonexistent
finances, you hit the horse.  He whinnies in pain and draws away from
you.  He can sense that you really hate animals.
END_MESSAGE

MESSAGE 62
You look around for some oats to feed the hungry horse, but unfortunately
they are all gone.
END_MESSAGE

MESSAGE 63
Oh, come on!  You're not a violent person!
END_MESSAGE

MESSAGE 64
You open the chest and see unbelievable riches inside.
END_MESSAGE

MESSAGE 65
Only love will unlock the chest.
END_MESSAGE

MESSAGE 66
It would be best if you let the locket stay where it is.  It was
obviously precious to the dead man in his last hours.
END_MESSAGE

MESSAGE 67
You open the locket and suddenly you understand the mystery of your
Great Aunt's lonely spinsterhood.
END_MESSAGE

MESSAGE 68
You sit in the Queen-Anne chair and find that it is rigid and
uncomfortable.  You get up quickly.
END_MESSAGE

MESSAGE 69
You put on the glasses and look around the room.  Everything looks
blurry.  When you hold up your hand to your face, however, you see
that close objects are magnified and appear much more clearly than
they do with the naked eye.
END_MESSAGE

MESSAGE 70
You turn up the wick, but you cannot light the lamp since it has
been empty of oil for a long, long time.
END_MESSAGE

MESSAGE 71
You look at the map and find that the glasses have made it readable.
It appears to be a treasure map, and you realize with some excitement
that this must have described the faraway island where your Great
Uncle and Charles Ivey sought and found their fortune.
END_MESSAGE

MESSAGE 72
You look at the map, but even when you squint and turn it sideways
and upside down, you can make no sense of it.
END_MESSAGE

MESSAGE 73
You look in the mirror and see your reflection staring back at you.
END_MESSAGE

MESSAGE 74
You have no key.
END_MESSAGE

MESSAGE 75
You insert the tiny key into the tiny lock and hear a small click as
the clasp gives way and the diary falls open to a well-read page.
END_MESSAGE

MESSAGE 76
The diary is firmly locked against intrusion.
END_MESSAGE

MESSAGE 77
As you stretch upward and run your hand along the top of the shelf,
your fingers come in contact with a dog-eared bankbook that was jammed
into the far corner.
END_MESSAGE

MESSAGE 78
You sip the wine and begin to feel much better.  It has a relaxing
effect and puts you more at ease in these mysterious surroundings.
END_MESSAGE

MESSAGE 79
Please!  You're NOT a violent person, and this is not a violent game!
And besides, handling the musket won't make you a big shot by a long
shot! 
END_MESSAGE

MESSAGE 80
You have no reason to light the kindling now.  Why don't you wait until
you need it for cooking?
END_MESSAGE

MESSAGE 81
You put the fish in the kettle.
END_MESSAGE

MESSAGE 82
The fish is already grilled.  Heating it up would only waste time.  And
if you think it's a little raw, well not many people in the United States
have yet heard of sushi, so you decide to forego this menu choice.
END_MESSAGE

MESSAGE 83
You have no key!
END_MESSAGE

MESSAGE 84
You unlock the portal.
END_MESSAGE

MESSAGE 85
You must unlock it first.
END_MESSAGE

MESSAGE 86
You open the portal and ...
END_MESSAGE

MESSAGE 87
Filled with happiness, you impulsively put the spyglass to your right
eye and squint through the lens in the direction of the ocean.  To
your delight, you see a man--unmistakably John Ryder--sitting on the
jetty staring out to sea.
END_MESSAGE

MESSAGE 88
Opening the window fills the musty room with the sweet fresh scents of
spring.  A screen has been nailed over the window frame to keep the
insects from entering the room.
END_MESSAGE

MESSAGE 89
The Stationmaster looks at you sternly and says:  "Tickets to New 
York cost five dollars.  You don't have enough money."  Pleading with
him has no effect.  He refuses to accept even a dollar less than the
prescribed fare.
END_MESSAGE

MESSAGE 90
Suddenly the air before you begins to waver and a ghostly form
materializes, hovering in mid-air.  With a gasp, you recognize your
Great Aunt Eliza.  She's crying and holding out her hands as if she
wants something you have in your possession.  "There is something
you must know!" she sobs.  You take a tentative step toward her, but
she remains beyond your reach.
END_MESSAGE

MESSAGE 91
The ghost of your Great Aunt Eliza appears suddenly before you.  She's
smiling now.  "My child," she whispers, so low that it might be the
wind, "you are close to my secret.  The knowledge will free both our
souls.  But there is a greater purpose to your existence."  She gestures
a spectral hand toward the small attic window.  "Go to him!" she urges
gently.  "Go to him now!"
END_MESSAGE

MESSAGE 92
You find that you feel no fear of the ghost.  Surprisingly, you feel a
great rush of love and wish not only to find out what she has to impart
to you but also to help her in her times of anguish.  Not knowing what
she wants, you tentatively take the tiger lily and offer it to her.
Her sad smile brightens as she accepts your gift, and she says:  
                   "O very mild laughter of yore!"
END_MESSAGE

MESSAGE 93
Watch out!  The stairs are treacherous!
END_MESSAGE

MESSAGE 94
You wander too close to the edge of the balcony.  Suddenly, the railing
snaps and you fall through, plummeting to the ground with a scream.
END_MESSAGE

MESSAGE 95
You enter the rowboat and sit down on the plank seat which immediately
cracks beneath you.  Before you can react, you notice that you have
drifted away from shore.
END_MESSAGE

MESSAGE 96
Thinking quickly, you jump into the water and begin to swim toward the
South.  If you are to have any chance at safety, you must continue to
swim in this direction.
END_MESSAGE

MESSAGE 97
You feel water rising over your feet.  You look down and see that...
END_MESSAGE

MESSAGE 98
You panic as the water begins to caress your chin.  Your legs feel
like cement, and your arms seem to have lost their ability to rise.
You splutter and cough as water fills your lungs and your brief life
passes before your frightened eyes.
END_MESSAGE

MESSAGE 99
You find yourself in total darkness.  If you don't have light soon,
you could seriously injure yourself.
END_MESSAGE

MESSAGE 100
You're anxious to find out what the lawyer has to show you.  But you
demurely wait while he extracts his key from his waistcoat and opens
the door.
END_MESSAGE

MESSAGE 101
You walk up the stairs and find that ...
END_MESSAGE

MESSAGE 102
You begin the ascent to the attic when you hear a knock at the front door.
Reluctantly, you abandon your curiosity and descend to the Entry to see
who's on the front porch.
END_MESSAGE

MESSAGE 103
John Ryder doffs his hat and smiles.  "I'm John Ryder, your Great Aunt's
lawyer," he says by way of introduction.  "I wrote to you at your New
York address.  Did you receive my letter?"  You nod.  "Well," he
continues, "there is something more that I need to show you, but I was
not at liberty to do so until now.  If you have time now to come with
me to my office, we can review the additional information."  Your
heart begins to beat faster.  You don't even have enough money to pay
for a ticket back home, and a visions of a secret will disclosing a
hidden fortune tantalize your mind.  You decide to go with the attorney.
END_MESSAGE

MESSAGE 104
The lawyer takes the gem carefully into his hand and examines it.
Then he draws it across the nearby window pane and searches the glass
for a scratch.  Sadly, he shakes his head and informs you that it is
only a fake and worthless diamond.
END_MESSAGE

MESSAGE 105
You leave the law office, promising to meet John Ryder on the beach with
the marriage license if you can find it.
END_MESSAGE

MESSAGE 106
Your eyes brim over with tears.  You did not expect that your Great Aunt
was really your grandmother.  Her love was a greater legacy than all the
riches she could have given you.  John Ryder shares your emotions 
wordlessly, then coughs slightly and asks if you could search the house
for your grandmother's marriage license and bring it to the beach if you
should find it within the hour.
END_MESSAGE

MESSAGE 107
You have forgotten to bring the marriage license with you, but even if
you had remembered, it seems that John Ryder has had another appointment
and the meeting will most likely be delayed.
END_MESSAGE

MESSAGE 108
You see the lawyer still sitting on the ring of rocks.  He motions to
you to come closer.  You comply, and when you reach him, he takes off
his shoes and stockings and bids you to do likewise.  You blush at 
revealing your ankles and chide yourself for the silly feeling you have
when you look at this charming older man.
END_MESSAGE

MESSAGE 109
Suddenly, you hear a great noise and water rushes through the flood
chamber into the tunnel, engulfing you and tossing you around like a rag
doll.
END_MESSAGE

MESSAGE 110
"We're in luck!" says your companion.  "It's low tide right now."
END_MESSAGE

MESSAGE 111
You embrace John Ryder intending to give him a quick kiss as thanks for
helping you claim your inheritance.  Instead, your lips meet and the
stars in the gathering darkness of the spring night seem to explode.
You never believed in love at first sight, but here, on this New England
beach, you definitely decide to revise your opinion.
END_MESSAGE

MESSAGE 112
You almost buy the ticket to New York for fear that you will never get
home again.  However, you recover your senses and decide to wait until
you've at least seen your Great Aunt's legacy.
END_MESSAGE

MESSAGE 113
The train has stopped.
END_MESSAGE 

MESSAGE 114
You must pay for your ticket.  Nothing's for free in this world!
END_MESSAGE

MESSAGE 115
He's way too old for you, and besides, he already has a wife and seven
children.
END_MESSAGE

MESSAGE 116
It wouldn't be polite to open the cottage door without knocking first.
END_MESSAGE

MESSAGE 117
If you're going to take this food, proper etiquette demands that you
offer to pay for it.
END_MESSAGE

MESSAGE 118
              "BEAUTIFUL ARE BUDS YE SELDOM GATHER;
                 "REMEMBER:  ALL VANITIES END"
END_MESSAGE

MESSAGE 119
You drink the tea and feel refreshed and eager to explore.
END_MESSAGE

MESSAGE 120
                            C. I.
                            LOVES
                            E. S.
END_MESSAGE

MESSAGE 121
You must be suffering from a mother complex.  The old woman certainly
looks friendly, but you'd hardly gain anything from taking her with
you.
END_MESSAGE

MESSAGE 122
You have four silver coins.  It is all the money you have in the world.
END_MESSAGE

MESSAGE 123
You paid dearly for it, so you already have it.
END_MESSAGE

MESSAGE 124
You pry open the bar holding the door in place, splintering it into
pieces.
END_MESSAGE

MESSAGE 125
Don't litter!
END_MESSAGE

MESSAGE 126
It's getting a little drafty, so you close the window tightly.
END_MESSAGE

MESSAGE 127
The ghost disappears in a cloud of fog.
END_MESSAGE

MESSAGE 128
You open the toybox and look into it.  You suddenly have the strangest
sensation.  There is nothing in the box, and it seems to be bottomless
as if it were a black pit to Hell.  You wonder what would happen if you
tossed something into it.
END_MESSAGE

MESSAGE 129
With a shudder, you slam the toybox shut and lean back against the wall
to catch your breath.
END_MESSAGE

MESSAGE 130
Out of curiosity, you gingerly lean over the spooky toybox and drop the
$noun$ into its depths.  The $noun$ plummets down and disappears into
the darkness.  Your head throbs and you feel as if you're caught in the
midst of something you don't yet understand.
END_MESSAGE

MESSAGE 131
You close the portal behind you.
END_MESSAGE

MESSAGE 132
You lock the portal, determining that the shrine is something that
should remain both secret and sacred until you have time to clear away
its contents.
END_MESSAGE

MESSAGE 133
You begin rowing toward shore, but at the first tug the rotted oars
snap and break, their paddles disappearing into the bottomless pond.
END_MESSAGE

MESSAGE 134
In order to light the candle, you must use your matches.
END_MESSAGE

MESSAGE 135
In order to light the lantern, you must use your matches.
END_MESSAGE

MESSAGE 136
You go through the door and find John Ryder standing there.
END_MESSAGE

MESSAGE 137
Your Great Aunt's ghost is not interested in the $noun$.  She shakes
her head sadly and fades into the mist.
END_MESSAGE

MESSAGE 138
You contemplate riding the horse, but you decide to save that pleasure
for another time.
END_MESSAGE

MESSAGE 139
You're welcome!
END_MESSAGE

MESSAGE 140
You tell John that you have the marriage certificate.  He smiles and
suggests that you accompany him on an exploration inside the ring of
rocks to the Northeast.  He says that he has something that he has
waited to show to Eliza Swift's undisputed heir.
END_MESSAGE

MESSAGE 141
Back on the sandy shore once again, you thank John Ryder over and over
for his help.  You have a sudden urge to hug him and perhaps be daring
enough to give him a small kiss in return for his kindness.
END_MESSAGE

MESSAGE 142
You talk easily with the attorney and find that it's fun getting to
know someone who's easy to like.
END_MESSAGE

MESSAGE 143
You speak, but John puts a finger to his lips and cautions "Shhhh!"
You realize that voices echo loudly in these caves.
END_MESSAGE

MESSAGE 144
You can't light it without matches!
END_MESSAGE

MESSAGE 145
The candle is now lit!
END_MESSAGE

MESSAGE 146
It is already lit!
END_MESSAGE

MESSAGE 147
The lantern is now glowing brightly!
END_MESSAGE

MESSAGE 148
It is already out!
END_MESSAGE

MESSAGE 149
The candle is now out.
END_MESSAGE

MESSAGE 150
The lantern is now out.
END_MESSAGE



