STARTING_ROOM 2

ROOM 2
On the Train
END_ROOM

ROOM_DESCR 2
You are on a train that's winding its way through New England, heading
southeast toward the sea.  The clickety-clack of the wheels had put you
to sleep in the comfortable red plush seat, but now the lonesome whistle
awakens you, and you sense that you are rapidly nearing your destination.
END_ROOM_DESCR

HELP 2
You begin to question your presence on this train and look around you
in an effort to discover who you are and where you're going.
END_HELP

NOUN 300
satchel
embroidered
An embroidered satchel rests on the next seat.
LOCATION 2
CLOSABLE
CLOSED
WEIGHT 20
SIZE 20
NOUN_SYNONYMS BAG SUITCASE
END_NOUN

NOUN_DESCR 300
The satchel is woven from red, green, and white threads.  It has a wooden
handle and a brass clasp.
END_NOUN_DESCR

NOUN 305
door
sliding
A closed sliding door is the only exit from the train.
LOCATION 2 (* on the train *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 305
The door is gray metal.  A window is set into the top.
END_NOUN_DESCR

ROOM 3
On the Rails
GAME_END
END_ROOM

ROOM_DESCR 3
You land on the rails where you're instantly crushed by the wheels of the
train.  You quickly follow your Great Aunt Eliza into the hereafter.
END_ROOM 3 

ROOM 4
Station Platform
EAST 6 (* Station *)
NORTH 14 (* Sparse Woods *)
END_ROOM

ROOM_DESCR 4
The station platform is empty.  Sunlight plays over the wooden boards
which creak silently as you move your feet and shift your satchel
from hand to hand.  The train rattles on out of sight to the South
leaving empty rails stretching away from you on both sides.  The sound
of its whistle in the distance makes you feel very lost and lonely. 
The station to the East is made of whitewashed brick with a wood-shingled
roof.  You can go East or North.
END_ROOM_DESCR

HELP 4
Maybe someone in the station will know the way to Main Street.
END_HELP

ROOM 5
Next Stop
GAME_END
END_ROOM

ROOM_DESCR 5
You get off the train in a bustling village where you immediately locate
the post office and mail a letter to Mr. Ryder in which you state that
you never got along with your Great Aunt anyway and prefer to return
to New York, offering him a commission to sell the house for you.
END_ROOM

ROOM 6
Train Station
EAST 7 (* Main Street *)
WEST 4 (* Platform *)
END_ROOM

ROOM_DESCR 6
You are inside the train station.  You see some uncomfortable-looking
wooden benches and a row of ticket windows, all of them closed but
one.  A door leads West, back toward the tracks.  Another door directly
across the room leads outside, and beyond it you can see a dusty road
stretching East. 
END_ROOM

HELP 6
Try talking to the old Stationmaster.
END_HELP

NOUN 307
calendar
wall
You see a calendar hanging on the wall.
LOCATION 6 (* Station *)
UNMOVABLE
END_NOUN

NOUN_DESCR 307
The calendar displays one day at a time.  It informs you that this is
May 23, 1899.
END_NOUN_DESCR

NOUN 308
schedule
train
You see a train schedule.
LOCATION 6 (* Station *)
SIZE 1
WEIGHT 1
END_NOUN

NOUN_DESCR 308
According to this schedule, trains stop here twice a day, once at
ten a.m. and again at 8 p.m.  Tickets to New York City cost $5.
END_NOUN

NOUN 442
ticket
train
You see a train ticket to New York.
LOCATION 6 (* Station *)
UNMOVABLE
END_NOUN

NOUN_DESCR 442
The ticket, lying on top of a pile of similar ones, is an expensive
link between you and your home in the city.
END_NOUN_DESCR

CREATURE 500
Stationmaster
old
An old Stationmaster sits behind the open ticket window.
LOCATION 6 (* Station *)
MALE
CREATURE_SYNONYMS TICKETMASTER MAN
END_CREATURE

CREATURE_DESCR 500
He appears to be in his sixties, stoop-shouldered and wearing a green
visor and small rectangular spectacles.  It's hard to tell if he's
friendly or not under his drooping gray mustache.
END_CREATURE_DESCR

ROOM 7
Western end of Main Street
EAST 10 (* Bend *)
WEST 6 (* Station *)
NORTH 8 (* Highway *)
SOUTH 9 (* Marshes *)
END_ROOM

ROOM_DESCR 7
You are on Main Street.  You see shops huddled together on both sides
of the thoroughfare.  The road curves ahead.  You can follow it by
going East or you can go West, back to the Station.  Main Street
branches into two other streets going North and South.
END_ROOM_DESCR

HELP 7
You have some time to sightsee.
END_HELP

ROOM 8
Highway
SOUTH 7 (* Main Street *)
NORTHEAST 11 (* Dense Woods *)
NORTHWEST 12 (* Old Tracks *)
SOUTHEAST 13 (* Park *)
SOUTHWEST 14 (* Sparse Woods *)
NORTH 15 (* Oblivion *)
END_ROOM

ROOM_DESCR 8
You find yourself on the Highway that meanders out of town.  You can
go in any direction except due East or due West.
END_ROOM_DESCR

HELP 8
You must explore this area on your own.
END_HELP

ROOM 9
Marshes
NORTH 7 (* West of Main Street *)
SOUTH 16 (* Quicksand *)
END_ROOM

ROOM_DESCR 9
You've stumbled into the marshes.  Sharp reed grass tears at your
clothes and fat brown bullrushes sway in the breeze.  Spores from
milkweed fly by overhead.  You can turn around and go North to the
train station or follow the salty scent of the sea to the South.
END_ROOM_DESCR

HELP 9
You can make your own decisions.
END_HELP

NOUN 309
lily
tiger
A tiger lily catches your eye.
LOCATION 9 (* Marshes *)
SIZE 1
WEIGHT 1
POINTS 20
NOUN_SYNONYMS FLOWER
END_NOUN

NOUN_DESCR 309
The tiger lily gets its name from its bright orange petals mottled with
jet black dots.  This particular flower is top-heavy and hangs down from
its green stem.  You smile with pleasure since the flower reminds you of
your beloved mother, Lily, dead these past two years.
END_NOUN

ROOM 10
Bend in the Road
SOUTHEAST 17 (* Village Green *)
NORTHEAST 18 (* Gate *)
EAST 19 (* Center of Town *)
WEST 7 (* Main Street *)
END_ROOM

ROOM_DESCR 10
As you round the bend, the little shops yield to huge old homes, some
in the grand but simple style of Colonial days and others more elaborate
and pretentious sporting long verandas and gingerbread trim.  A chill
creeps up your spine as you imagine that most of these dwellings are
haunted by spirits that peer from the opaque windows.  You can go
Southeast, Northeast, West, or East.
END_ROOM_DESCR

HELP 10
Aunt Eliza's house might be nearby.
END_HELP

ROOM 11
Woods
Dense
SOUTHWEST 8 (* Highway *)
SOUTH 13 (* Park *)
EAST 20 (* Cottage *)
END_ROOM

ROOM_DESCR 11
You have entered the woods.  They are dense with tall, thick pine
trees bearing fragrant cones.  Dried needles crunch under your feet
except where a well-trodden dirt path leads East.  You can also go
South or Southwest.
END_ROOM

HELP 11
Help yourself!
END_HELP

ROOM 12
Tracks
Old
SOUTHEAST 8 (* Highway *)
SOUTH 14 (* Sparse Woods *)
END_ROOM

ROOM_DESCR 12
You come upon some railroad tracks, rusty with age.  They don't look
as if they've been used for a long time.  You can go back to the
highway (Southeast) or follow the tracks South.
END_ROOM

HELP 12
Red herrings usually belong in the sea;  if you follow them, you're
not "on track."
END_HELP

NOUN 310
spike
metal
You see a metal railroad spike.
LOCATION 12 (* Old Tracks *)
WEIGHT 5
SIZE 1
END_NOUN

NOUN_DESCR 310
The spike is still sharp on one end and bluntly flat on the other.  It
probably came loose from the rotted ties on the old tracks.
END_NOUN

ROOM 13
Park
Small
NORTH 11 (* Dense Woods *)
NORTHWEST 8 (* Highway *)
END_ROOM

ROOM_DESCR 13
You've discovered a small park in the middle of the woods.  Designed
for families, there are wood-and-rope swings and seesaws, grassy
mounds for picnicing, cultivated trees, and a tiny natural pond.
Most of the area is surrounded by a stone wall.  You can go North
into the dense woods or Northwest onto the highway.
END_ROOM_DESCR

HELP 13
This would be a nice place for lunch if you had the food and the time.
END_HELP

NOUN 311
shoe
horse
You notice a horse shoe.
LOCATION 13 (* Small Park *)
SIZE 2
WEIGHT 5
NOUN_SYNONYMS HORSESHOE
END_NOUN

NOUN_DESCR 311
The shoe is an old and rusty symbol of good luck.  (You secretly
wonder how lucky the horse that lost it could have been.)
END_NOUN_DESCR

ROOM 14
Woods
Sparse
NORTH 12 (* Old Tracks *)
SOUTH 4 (* Station Platform *)
NORTHEAST 8 (* Highway *)
END_ROOM

ROOM_DESCR 14
You are in another part of the woods where the trees are sparse.
Most of them are young elms and maples.  The ground is a white
drift of fragrant lilies-of-the-valley.  You can go Northeast, North,
or South.
END_ROOM_DESCR

HELP 14
God helps those who help themselves.
END_HELP

ROOM 15
Oblivion
GAME_END
END_ROOM

ROOM_DESCR 15
You walk further down the highway into oblivion.  
END_ROOM_DESCR

ROOM 16
Quicksand
GAME_END
END_ROOM

ROOM_DESCR 16
You turn your face toward the fresh sea breeze, but you don't notice
that the ground has turned spongy under your feet.  Suddenly you've
become mired in quicksand, and the more you struggle, the deeper you
sink.  Eventually, you die.
END_ROOM_DESCR

ROOM 17
Village Green
SOUTH 21 (* Church *)
SOUTHEAST 22 (* Beach Road *)
NORTHEAST 19 (* Center *)
EAST 23 (* Shops *)
NORTHWEST 24 (* Law Office *)
END_ROOM

ROOM_DESCR 17
This is the Village Green or Common, a grassy oval located in what
was the center of the settlement in Colonial times.  In those days
the militia trained here weekly and sheep grazed on land that belonged
to all inhabitants.  There is a wooden fence enclosing the green, and
tall leafy elm trees are ringed around its circumference.  
  You can go East, South, Southeast, Northeast, or Northwest.
END_ROOM_DESCR

HELP 17
Examine the trees.
END_HELP

NOUN 312
elm
Dutch
One ancient Dutch elm looks larger than the others.
LOCATION 17 (* Village Green *)
UNMOVABLE
NOUN_SYNONYMS TREE
END_NOUN

NOUN_DESCR 312
The elm is one of the original trees planted by your Great Uncle
Elijah.  Its companions, victims of Dutch Elm disease, were removed
and replaced many years before you were born.  
END_NOUN_DESCR

NOUN 313
earth
soft
There is some soft earth here.
LOCATION 17 (* Village Green *)
UNMOVABLE
END_NOUN

NOUN_DESCR 313
It may be that this loose dirt was caused by the roots of the old elm
pushing up over the decades.  It is also possible, however, that it
was disturbed by human hands.
END_NOUN_DESCR

ROOM 18
Wooden Gate
NORTH 25 (* Walk *)
SOUTHWEST 10 (* Giant Bend *)
NORTHWEST 26 (* Garden *)
NORTHEAST 27 (* Front Lawn *)
END_ROOM

ROOM_DESCR 18
You see a wooden gate in front of you.  Beyond the gate is your Great Aunt
Eliza's house which you recognize from descriptions in her letters.  The
house itself is a two-story yellow colonial square with two large windows
to the left and right of both the small porch and the second-floor
balcony.  A "widow's walk" sits atop the shingled roof like an ornament on
a cake.  The entire front of the property is surrounded by a white picket
fence.  You can open the gate and go North or you can go back to the bend
(Southwest).
END_ROOM DESCR

HELP 18
I'd be curious about the house if I were playing this game.
END_HELP

ROOM 19
Center of Town
WEST 10 (* Giant Bend *)
SOUTHEAST 23 (* Shops *)
SOUTHWEST 17 (* Village Green *)
EAST 28 (* Meadow *)
END_ROOM 

ROOM_DESCR 19
You are in the center of town.  This is just a dirt road, actually,
and the few carriages that pass by this late in the day are heading
for the shops located to the Southwest and Southeast to complete their
business before they close.  You can also go East or West.
END_ROOM_DESCR

ROOM 20
Fisherman's Cottage
WEST 11 (* Dense Woods *)
ROOM_SYNONYMS CHANGE_LOCATIONS KNOCK
SPECIAL 29 (* knocking on door causes player to go to Room 29 *)
KEY 314 (* Cottage Door *)
END_ROOM

ROOM_DESCR 20
You have discovered a cottage in the clearing of the dense woods.  
Uncertain of your way in a strange area, you consider asking for
directions.  You notice the cheery whitewashed walls and the smoke
curling from the chimney and decide that this must be a friendly place.  
Going West takes you back into the woods.
END_ROOM_DESCR
  
NOUN 314
door
cottage
Only one door to the cottage is visible.
LOCATION 20 (* Cottage *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 314
The door to the cottage is painted green.  Although there is no
pretentious knocker, the color on its upper half is faded as though
many knuckles have rapped on it.
END_NOUN_DESCR

SPECIAL 29
Gathering up your courage, you knock on the door.  You hear someone
call out something in a melodious language which may or may not be
an invitation to enter.  While you hesitate on the stoop, the door
swings open and, feeling encouraged, you step into the warm, cozy
kitchen of the little cottage.
END_SPECIAL

ROOM 21
Stone Church
NORTH 17 (* Village Green *)
EAST 30 (* Orchard *)
ROOM_SYNONYMS CHANGE_LOCATIONS PUSH
SPECIAL 31 (* pushing on door causes player to go to Room 31 *)
KEY 315 (* church door *)
END_ROOM

ROOM_DESCR 21
Ahead of you is a stone church that looks as if it were imported
from an English countryside.  The walls are brownish-gray and 
festooned with ivy vines that climb almost to the base of the spire.
You can go North or East.
END_ROOM_DESCR

HELP 21
There may be help for you in here, my child.  Then again ...
END_HELP

NOUN 315
door
oak
The church door is made of heavy oak.
LOCATION 21 (* Stone Church *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 315
The door looks solid.  It's joined to an equally heavy frame by huge
black hinges.  An ornate keyhole is set above the latch, and in it
is an oversized key.  You remember that you read somewhere that
church doors are never locked.
END_NOUN_DESCR

SPECIAL 31
You push open the heavy oak door and enter the church.
END_SPECIAL

ROOM 22
Beach Road
NORTHWEST 17 (* Village Green *)
EAST 32 (* Graveyard *)
SOUTH 33 (* Ocean *)
END_ROOM

ROOM_DESCR 22
You are on the Beach Road which, as its name suggests, leads to the
sea.  As you walk, you can smell the ocean and feel its breeze
whipping your cape around you.  The dirt on the side of the road is
mixed with sand, and the tall trees of the village have given way to
scrub pines and rough grasses. You can go Northwest, East, or
South.
END_ROOM_DESCR

HELP 22
Walking in the sea air can make you feel very good but very tired.
END_HELP

ROOM 23
Tiny Shops
WEST 17 (* Village Green *)
NORTHWEST 19 (* Center *)
END_ROOM

ROOM_DESCR 23
Tiny shops line the small business section of the town.  Their windows
are inviting, and you wish you had both time and money to spend browsing
their interiors...especially your favorite, the Store of Seven Spells (a
unique gift shop.)  However, you know that you must be on your way, and
you make a solemn vow to yourself that you'll return before you leave
for New York.
   You can go West or Northwest.
END_ROOM_DESCR

HELP 23
I'd give you both time and money if I could, but then, I'm only a
computer!
END_HELP

ROOM 24
Outside Law Office
SOUTHEAST 17 (* Village Green *)
END_ROOM

ROOM_DESCR 24 
You are standing in front of the office of Ryder and Lockwood, Attorneys 
at Law.  The building is made of solid brick with dark wood trim.  The
windows have tiny frosted diamond shaped panes separated by thin strips
of the same dark wood.  Somehow, this building seems to you like an
island of safety.  You can go Southeast.
END_ROOM_DESCR

NOUN 316
sign
hand-painted
You notice a hand-painted sign. 
LOCATION 24 (* Law Office *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 316
The lettering is rendered in beautiful calligraphy.
END_NOUN

TEXT 316
CLOSED
END_TEXT

NOUN 317
nameplate
brass
You see a brass nameplate.
LOCATION 24 (* Law Office *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 317
The nameplate is well-polished and shining.
END_NOUN_DESCR

TEXT 317
JOHN RYDER
HENRY LOCKWOOD
ATTORNEYS AT LAW
END_TEXT

NOUN 318
door
red
A cheery red door leads into the law office.
LOCATION 24 (* Law Office *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 318
The door has little square panes set into the top.  They're too high
up to see through, and in addition, they're covered by small curtains.
END_NOUN_DESCR

ROOM 25
Front Walk
NORTH 34 (* Front Porch *)
SOUTH 18 (* Gate *)
NORTHWEST 26 (* Garden *)
NORTHEAST 27 (* Front Lawn *)
END_ROOM

ROOM_DESCR 25
You're on the front walk which is really nothing more than flat,
mossy stones set deep into the grass.  You can go North toward
the house or South back through the gate.  You can also go Northeast
or Northwest.
END_ROOM_DESCR

HELP 25
This is a test of your free will.
END_HELP

ROOM 26
Overgrown Garden
NORTH 35 (* Gazebo *)
SOUTHEAST 25 (* Walk *)
EAST 66 (* Kitchen *)
END_ROOM

ROOM_DESCR 26
You are in the garden.  It's quite overgrown since your Great Aunt Eliza
was not well enough to care for it properly in her twilight years.
Bright flowers spill over each other in colorful profusion, seeming
almost to dance as sunlight strikes their petals unevenly, much of
it filtered from the huge elms and oaks that line the picket fence.
You can go North, East, or Southeast.
END_ROOM_DESCR

HELP 26
The garden is both interesting and peaceful.
END_HELP

NOUN 319
bench
stone
A stone bench rests in a shady corner of the garden.
LOCATION 26 (* Garden *)
UNMOVABLE
END_NOUN

NOUN_DESCR 319
The little seat looks as if it was actually carved from the granite
that is so abundant in the New England states.
END_NOUN_DESCR

NOUN 320
sundial
stone
You discover a sundial hidden in a tangle of weeds.
LOCATION 26 (* Garden *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 320
After clearing away the dead brown vegetation, you can see that the
sundial is made of granite with a circular brass dial.  The shadow 
across the dial indicates a time that is in agreement with the hands
on your watch.  There is writing etched around the circumference of
the dial, and you get the feeling that this object is trying to tell
you more than just the time of day.
END_NOUN_DESCR

ROOM 27
Front Lawn
EAST 36 (* Driveway *)
SOUTHWEST 25 (* Walk *)
END_ROOM

ROOM_DESCR 27
The grass of the front lawn is lush and green, if a bit too high.
You can go East or Southwest.
END_ROOM_DESCR

HELP 27
If you'd like to take off your shoes and wiggle your toes in the grass,
I won't breathe a byte to anyone.
END_HELP

ROOM 28
Meadow
WEST 19 (* Town Center *)
END_ROOM

ROOM_DESCR 28
A meadow, brown and overgrown with neglect, lies at the edge of town.
Once a family lived here, but a fire started by a drunken transient
killed them all one night as they slept.  Now the wind whistles
through the burned-out shell of the cottage that used to be a happy
home.  You can go West.
END_ROOM

HELP 28
Would you believe that this unwanted piece of land is destined to become
a shopping mall seventy years from now?
END_HELP

NOUN 321
tree
apple
You see a gnarled apple tree about five yards from the cottage.
LOCATION 28 (* Meadow *)
UNMOVABLE
END_NOUN

NOUN_DESCR 321
The tree is charred and leafless, apparently another victim of the
fire.  Its bare arms reach out like skeletons to the ghosts that
haunt the cottage.
END_NOUN_DESCR

NOUN 322
sign
crude
A crude sign is nailed to the apple tree.
LOCATION 28 (* Meadow *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 322
The sign is made of wood, and the words look like they were painted
on with a thick brush.
END_NOUN_DESCR

TEXT 322
                           FOR SALE
                            CHEAP!
END_TEXT

ROOM 29
Cottage Kitchen
WEST 20 (* Yard of Cottage *)
END_ROOM

ROOM_DESCR 29
You are in the kitchen of the little cottage.  It is sparsely furnished,
but it feels cozy and warm nevertheless.  A wooden table and two chairs
are located against the South wall.  A huge walk-in fireplace takes up
almost all of the North wall, and you notice a great round pot as well
as a shiny kettle both boiling over the roaring fire.  A small braided
rug covers the hardwood floor.  A door in the West wall is closed, as
it should be since it apparently leads to the family's living quarters.
The door to the outside is to the West.
END_ROOM_DESCR

HELP 29
Your stomach is beginning to rumble.
END_HELP

CREATURE 501
Woman
Portuguese
An old Portuguese woman smiles at you from across the room.
LOCATION 29 (* Cottage Kitchen *)
FEMALE
NOUN_SYNONYMS FISHWIFE
END_CREATURE

CREATURE_DESCR 501
The old woman appears ageless.  Her rotund body is clad in a print
housedress and white apron, and her gray hair is knotted in a bun
and covered with a red bandana.  She seems to be very hospitable.
END_CREATURE_DESCR

NOUN 323
tea
herb
The old woman has made some herb tea.
LOCATION 29 (* Cottage Kitchen *)
DRINKABLE
END_NOUN

NOUN_DESCR 323
The tea is very hot and smells strange but delightful.
END_NOUN_DESCR

NOUN 324
bread
Portuguese
You see a thick slab of Portuguese bread.
LOCATION 29 (* Cottage Kitchen *)
SIZE 3
WEIGHT 2
EDIBLE
END_NOUN

NOUN_DESCR 324
You've never tasted Portuguese bread before, but its white texture
and crispy crust look pretty nourishing for a hungry traveler.
END_NOUN_DESCR

NOUN 325
fish
grilled
You see a piece of grilled fish.
LOCATION 29 (* Cottage Kitchen *)
SIZE 2
WEIGHT 2
EDIBLE
END_NOUN

NOUN_DESCR 325
Possibly cod or herring, the fish both looks and smells delicious.
END_NOUN DESCR

ROOM 30
Apple Orchard
WEST 21  (* Church *)
END_ROOM

ROOM_DESCR 30
This place was once a thriving orchard, providing apples for the poorer
members of the church congregation.  It is surrounded by a stone wall
on all sides except the West where the barely visible path leads back
to the stone church.  No one has tended the trees in a long time, and
they have grown crooked and misshapen, some no longer able to bear
fruit.
END_ROOM_DESCR

HELP 30
An apple a day keeps hunger away.
END_HELP

NOUN 326
apple
delicious
You see a delicious-looking apple.
LOCATION 30 (* Apple Orchard *)
EDIBLE
SIZE 1
WEIGHT 2
NOUN_SYNONYMS FRUIT
END_NOUN

NOUN_DESCR 326
Even though the apple trees have suffered, the fruit looks ripe and
juicy.
END_NOUN_DESCR

ROOM 31
Inside the Church
NORTHEAST 21 (* Outside Church *)
ROOM_SYNONYMS CHANGE_LOCATIONS PULL
SPECIAL 37 (* pulling ring causes player to go to Room 37 *)
KEY 328 (* rusty ring *)
END_ROOM

ROOM_DESCR 31
The inside of the church is cool and damp and dark, illuminated only
by the candles on the altar and the walls.  Only a small amount of
light filters through the stained-glass windows.  There is a plain wooden
cross on the white-sheeted altar.  You can go Northeast.
END_ROOM_DESCR

HELP 31
Remember your faithful computer in your prayers.
END_HELP

NOUN 327
pew
wooden
You notice a wooden pew near the front of the church.
LOCATION 31 (* Inside the Church *)
UNMOVABLE
END_NOUN

NOUN_DESCR 327
Drawing nearer, you see a bronze plaque on its side which bears your
Great Aunt's family name.
END_NOUN_DESCR

NOUN 328
ring
rusty
A rusty ring is located in the floor on the left side of the altar.
LOCATION 31 (* Inside the Church *)
UNMOVABLE
END_NOUN

SPECIAL 37
You pull the rusty ring and a trap door creaks open beneath your
hands.  Curious, you creep downward, feeling for the rickety steps
with hesitant feet.  Suddenly, you find yourself in a dark and
eerie passageway beneath the church.
END_SPECIAL

NOUN 329
candle
white
You see a fat white candle nearby.
LOCATION 31 (* Inside the Church *)
SIZE 2
WEIGHT 2
IS_LIGHT
END_NOUN

NOUN_DESCR 329
The candle, intended for worship, looks like it would burn for a very
long time.  Since its flame is weak, though, it would be better to use
it indoors.
END_NOUN_DESCR

ROOM 32
Graveyard
WEST 22 (* Beach Road *)
ROOM_SYNONYMS CHANGE_LOCATIONS PUSH PRESS
SPECIAL 38 (* pressing flower causes player to go to Room 38 *)
KEY 333 (* chiseled flower *)
END_ROOM

ROOM_DESCR 32
You find yourself in the town graveyard.  Except for its Western exit
onto the Beach Road, it is ringed by stone walls to ensure the eternal
rest of its inhabitants.  But for the wind soughing through the
tall pines and an occasional chirp of a distant bird, the silence is
overwhelming.
END_ROOM

HELP 32
You're going to have to push a little here.
END_HELP

NOUN 330
plot
fresh
You notice a freshly-dug plot surrounded by older monuments.
LOCATION 32 (* Graveyard *)
UNMOVABLE
END_NOUN

NOUN_DESCR 330
Since it is barren of grass, you realize that this is your Great Aunt
Eliza's grave and that she is at peace along with her brother, Elijah,
and her many long-deceased ancestors.
END_NOUN

NOUN 331
headstone
solitary
A solitary headstone lies near the corner of the stone wall.
LOCATION 32 (* Graveyard *)
UNMOVABLE
READABLE
NOUN_SYNONYMS STONE
END_NOUN

NOUN_DESCR 331
The headstone looks forlorn and uncared for.  Tall weeds almost obscure
its inscription.
END_NOUN_DESCR

TEXT 331
                     CHARLES ROBINSON IVEY
                          1835 - 1860

                      CURSED IS HIS SOUL
END_TEXT

NOUN 332
grave
baby's
A tiny grave lies next to your Great Aunt's plot.
LOCATION 32 (* Graveyard *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 332
The grave looks like the final resting place for a small baby.  You
can just barely read the grave to find out who is buried here.
END_NOUN_DESCR

TEXT 332
                           BABY GIRL
                        BELOVED CHILD OF
                        ELIZA JANE SWIFT
                             1858
                      I AM STILL WITH YOU
END_TEXT

NOUN 333
flower
chiseled
A flower has been chiseled on the baby's grave marker.
LOCATION 32 (* Graveyard *)
UNMOVABLE
END_NOUN

NOUN_DESCR 333
The flower stands out from the stone in relief.  It strongly resembles
a tiger lily.
END_NOUN_DESCR

SPECIAL 38
You reach out to touch the chiseled flower and push gently on it to
better appreciate the workmanship.  Suddenly, the tiny gravestone
moves to reveal a dark hole.  You briefly wonder where the baby and
her coffin have gone to.  Unable to resist, you squirm through
the opening and slide downward, landing abruptly on the floor of
what appears in the dim light to be a tunnel of some kind.
END_SPECIAL

ROOM 33
Ocean
NORTH 22 (* Beach Road *)
NORTHEAST 39 (* Ring of Rocks *)
SOUTH 40 (* Sea *)
END_ROOM

ROOM_DESCR 33
You have reached the ocean.  This is a magnificent sight, especially
for a city girl.  The soft white sands ribboned with bands of pebbles,
broken shells, seaweed, and other assorted flotsam and jetsam give way
to the vast blue expanse before you.  On the far horizon to the South
you can see an island which you correctly identify as Martha's Vineyard.
You can go Northeast toward what appears to be a ring of rocks below a
man-made jetty which extends into the sea;  or you can go North, back to
the Beach Road.
END_ROOM_DESCR

HELP 33
It might be unsafe to explore here alone.
END_HELP

NOUN 336
shell
conch
You see a conch shell nearby.
LOCATION 33 (* Ocean *)
SIZE 3
WEIGHT 3
END_NOUN

NOUN_DESCR 336
The shell is a perfect specimen, undamaged by years in the salt water.
Its outer surface is white and its inner lining is delicate pink.  It
is very large and would make a nice decoration for a fireplace mantel.
END_NOUN_DESCR

ROOM 34
Front Porch
SOUTH 25 (* Front Walk *)
END_ROOM

ROOM_DESCR 34
You are standing on the front porch of your Great Aunt Eliza's house.
You stare at the old-fashioned bell pull and wish fervently that your 
Great Aunt was alive and that you had simply come to visit the delightful
old lady.  You can go into the house or leave by going South.
END_ROOM_DESCR

HELP 34
You haven't come this far to go back now!
END_HELP

NOUN 337
door
front
You glance with trepidation at the front door.
LOCATION 34 (* Front Porch *)
UNMOVABLE
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 303 (* brass key in the satchel *)
END_NOUN

NOUN_DESCR 337
The door is made of wood with a diamond glass pane set in the center.
Once green, its paint is now old and peeling from the damp, salty air
and the neglect of an impoverished old woman.
END_NOUN_DESCR

ROOM 35
Gazebo
SOUTH 26 (* Garden *)
EAST 42 (* Back Yard *)
END_ROOM

ROOM_DESCR 35
This little summerhouse was built a very long time ago, probably when
your Great Aunt Eliza was still a little girl.  Its paint is faded
and flaked away in some places, revealing many layers and colors 
underneath.  You can go South or East.
END_ROOM_DESCR

HELP 35
If places could talk, this one would have a lot to say.
END_HELP

NOUN 338
post
corner
You notice that one corner post looks different from the others.
LOCATION 35 (* Gazebo *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 338
Upon closer examination you can see something carved into the ancient,
rotting, wood.
END_NOUN_DESCR

ROOM 36
Driveway
WEST 27 (* Front Lawn *)
NORTH 43 (* Carriage House *)
NORTHWEST 66 (* Kitchen * )
END_ROOM

ROOM_DESCR 36
The driveway is made of loose gravel dumped over bare earth.  There
are deep ruts on both sides made by the wheels of generations of
horse-drawn conveyances going to and from the carriage house.
You can go West, Northwest or North.
END_ROOM_DESCR

HELP 36
If you're on a driveway, you're probably headed somewhere.
END_HELP

ROOM 37
Passageway
UP 31 (* Inside the Church *)
LIGHT 439 (* must have lighted candle *)
END_ROOM

ROOM_DESCR 37
It's dark beneath the church, and you can just make out discarded
vestments hanging like shrouds from unseen hooks.  Spiderwebs hang
from every corner, some of them still inhabited by black arachnids
that you'd rather not see at all!  You can go back Up into the
church to safety.
END_ROOM_DESCR

HELP 37
The best advice I can give you is to get out of here as fast as you can!
END_HELP

NOUN 339
door
studded
A heavy, studded door is set into the Southwest wall just ahead of you.
LOCATION 37 (* Passageway *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 339
This door is secured by a heavy wooden bar.  It looks as if it's guarding
secrets not very easily obtained.
END_NOUN

NOUN 444
vestments
ancient
You see some ancient vestments hanging here.
LOCATION 37 (* Passageway *)
UNMOVABLE
END_NOUN

NOUN_DESCR 444
The vestments are old and tattered, relics of years long gone.
END_NOUN_DESCR

ROOM 38
Underground Tunnel
UP 32 (* Graveyard *)
NORTH 44 (* Pirate Den *)
SOUTH 45 (* Flood Chamber *)
LIGHT 445 (* must have glowing lantern *)
END_ROOM 

ROOM_DESCR 38
You're in an underground tunnel.  It appears to have been created
many years ago, and you marvel at how long it's lasted in soil that's
mostly shifting sand.  The walls are quite rocky, though, and the
openings look as if they were carved out by water rather than by human
hands.  You can go Up, North, or South.
END_ROOM_DESCR

HELP 38
This place looks perfect for hiding things of value.
END_HELP

NOUN 340
message
crude
A crude message is scrawled on one of the tunnel walls.
LOCATION 38 (* Tunnel *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 340
Its letters were obviously made by scratching a pointed object into the
hard rock surface.
END_NOUN

TEXT 340
            H      E      L      P
END_TEXT

ROOM 39
Ring of Rocks
SOUTHWEST 33 (* Ocean *)
ENTER 45 (* Flood Chamber *)
END_ROOM 

ROOM_DESCR 39
Huge boulders have formed a circle around a tiny inlet.  The pool of
water is just deep enough to get one's feet wet now, but you can tell
by the dark line around the rocks that the tide can get very high,
blocking this whole area from view.  You can go Southwest or you can
enter and investigate further.
END_ROOM_DESCR

HELP 39
Since you're here now, you might as well explore before the tide comes
in.
END_HELP

NOUN 341
opening
dark
A dark opening looms ahead of you.
LOCATION 39 (* Ring of Rocks *)
UNMOVABLE
END_NOUN

NOUN_DESCR 341
It's very dark beyond the opening, but it appears to lead to some sort
of cave.
END_NOUN_DESCR

ROOM 40
The Sea
GAME_END
END_ROOM

ROOM_DESCR 40
On impulse you shed your shoes and wade into the sea.  The water is cold
and soon turns your muscles to ice.  When it reaches your waist, a hidden
undertow grabs you and pulls you down into a swirling eddy.
                      YOU ARE NOW DEAD
                    MAY YOU REST IN PEACE  
END_ROOM_DESCR

ROOM 41
Entry Hall
WEST 46 (* Study )
EAST 47 (* Parlor *)
ROOM_SYNONYMS CHANGE_LOCATIONS CLIMB
SPECIAL 48 (* climbing stairs takes player to room 48 *)
KEY 344 (* stairway *)
END_ROOM

ROOM_DESCR 41
You are standing in the entry hall of the house.  It has a hardwood floor
covered with a small oval braided rug.  The walls are unique since their
handpainted French wallpaper was taken from a relative's house seven
miles to the west and re-applied here.  You can go East or West or back
outside through the door (South).
END_ROOM_DESCR

HELP 41
If you're going to stay, you should close the door.  If you leave,
close it and lock up.
END_HELP

NOUN 342
door
open
The front door is open behind you.
LOCATION 41 (* Entry *)
UNMOVABLE
CLOSABLE
OPEN
END_NOUN

NOUN_DESCR 342
The door is made of wood with a diamond glass pane set in the center.
Its inside plane is painted white. 
END_NOUN_DESCR

NOUN 343
portal
odd-shaped
You see an odd-shaped portal on the stairway wall.  
LOCATION 41 (* Entry *)
UNMOVABLE
CLOSABLE
CLOSED
LOCKABLE
LOCKED
END_NOUN

NOUN_DESCR 343
The little door looks like it leads to an elfin hideaway, but then,
your imagination always was a little on the wild side.
END_NOUN_DESCR

NOUN 344
stairway
curved
A curved stairway winds up the west wall.
LOCATION 41 (* Entry *)
UNMOVABLE
END_NOUN

NOUN_DESCR 344
The stairway is carpeted in with a thick brown runner, and its banister,
once polished to a sparkling shine, now lies beneath the thin coat of dust.
END_NOUN_DESCR

SPECIAL 48
Placing your hand firmly on the banister, you climb the stairway and
find yourself in the Upper Hall.
END_SPECIAL

ROOM 42
Back Yard
WEST 35 (* Gazebo *)
EAST 43 (* Carriage House *)
NORTH 49 (* Grove *)
END_ROOM

ROOM_DESCR 42
The back yard is a carpet of lush, green grass.  A mini-garden of pansies,
crocus, and marigolds borders the rear of the house.  You can go West,
East, or North.
END_ROOM_DESCR

HELP 42
Pretty yard, isn't it?
END_HELP

NOUN 349
bulkhead
outer
There is a bulkhead here which probably leads to the cellar.
LOCATION 42 (* Back Yard *)
UNMOVABLE
LOCKABLE
LOCKED
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 349
The bulkhead is painted green, but the paint is peeling in places.  A
black handle is affixed to one door.
END_NOUN_DESCR

ROOM 43
Carriage House
WEST 42 (* Back Yard *)
SOUTH 36 (* Driveway *)
NORTH 50 (* Gardening Tools *)
EAST 51 (* Stalls *)
END_ROOM

ROOM_DESCR 43
You are in the Carriage House.  It is divided into three sections.  The
largest area (in which you are now standing) is where the family's
conveyances are kept.  You can leave this building and go West and
South;  or, you can visit the two other rooms which lie to your North
and East.
END_ROOM_DESCR

HELP 43
There might be some valuable items in here.
END_HELP

NOUN 350
coach
handsome
You see a handsome coach.
LOCATION 43 (* Carriage House *)
WEIGHT 100
SIZE 60
END_NOUN

NOUN_DESCR 350
This vehicle is small, having just enough room for a cozy pair.  As is
the fashion of the day, it is an elegant black and bears a great 
resemblance to the motorcar that will someday make it obsolete.  Only
one horse is needed to keep it moving at a slow but steady pace.
END_NOUN_DESCR

NOUN 351
harness
leather
A leather harness hangs on a peg nearby.
LOCATION 43 (* Carriage House *)
WEIGHT 4
SIZE 4
END_NOUN

NOUN_DESCR 351
The harness is brown and obviously as new as the lovely carriage.
END_NOUN_DESCR

ROOM 44
Pirate's Den
SOUTH 38 (* Tunnel *)
NORTH 52 (* Crawlspace *)
NORTHEAST 53 (* Tomb *)
LIGHT 445 (* must have glowing lantern *)
END_ROOM

ROOM_DESCR 44
You are in a huge sloping cave which was once the den of pirates that
roamed the seas off the coast of the town.  You can go South, North,
or Northeast.
END_ROOM_DESCR

HELP 44
You may be close to solving a mystery.
END_HELP

NOUN 352
sword
rusty
You see a rusty sword lying at your feet.
LOCATION 44 (* Pirate's Den *)
WEIGHT 3
SIZE 3
END_NOUN

NOUN_DESCR 352
The ancient weapon is rusty from age and the effects of salt water.  No one
would take it seriously, and neither should you!
END_NOUN_DESCR

ROOM 45
Flood Chamber
NORTH 38 (* Tunnel *)
WEST 39 (* Ring of Rocks *)
LIGHT 445 (* must have glowing lantern *) 
END_ROOM

ROOM_DESCR 45
This is a flat, nondescript cave with surprisingly smooth walls and a
floor devoid of everything but a few rocks and some seaweed.  You can
go North or West.
END_ROOM_DESCR

HELP 45
Things aren't always what they appear to be.
END_HELP

ROOM 46
Study
EAST 41 (* Entry *)
NORTH 54 (* West Corridor *)
END_ROOM

ROOM_DESCR 46
The study was the place where your great grandfather and his father before
him retired after dinner to pore over household accounts.  Two windows
face South onto Main Street and the single West window overlooks the
garden.  You can go North or East.  
END_ROOM_DESCR

NOUN 354
desk
rolltop
There is a rolltop desk in the room.
LOCATON 46 (* Study *)
UNMOVABLE
END_NOUN

NOUN_DESCR 354
The huge ancient desk is against the West wall to the left of the garden
window.  It's well-preserved under its thin layer of dust.  The top is
rolled up to reveal three small drawers on the left side, a large pull-
out drawer in the center, and several vertical cubbyholes for stationery
and correspondence.
END_NOUN_DESCR

NOUN 355
ledger
bound
A bound ledger is lying here.
LOCATION 46 (* Study *)
READABLE
WEIGHT 5
SIZE 5
END_NOUN

NOUN_DESCR 355
The ledger is bound in a red velveteen material.  It is open.  It is
obvious that your Great Aunt continued to record financial transactions
in this book.  It's also true that she owed a great deal of money to her
creditors when she died.
END_NOUN_DESCR

TEXT 355
CASH ON HAND      BILLS OUTSTANDING       BALANCE
   $100                $500                -$400
END_TEXT

NOUN 437
paper
folded
You see a folded piece of paper.
LOCATION 46 (* Study *)
SIZE 1
WEIGHT 1
READABLE
END_NOUN

NOUN_DESCR 437
The paper itself looks fairly new, and the cryptic message seems to have
come out of another time.
END_NOUN_DESCR

TEXT 437
                          THIS GAME IS DEDICATED
                             TO YOU, J. D.,
                         AND 1962 IS NOW PRESERVED
                           IN ELECTRONIC MEMORIES
END_TEXT

NOUN 356
clock
grandfather
A tall grandfather clock stands in the Northeast corner.
LOCATION 46 (* Study *)
UNMOVABLE
END_NOUN

NOUN_DESCR 356
This lovely timepiece is an early product of the Seth Thomas company.
You would enjoy hearing it chime, but it appears to have stopped a long
time ago.  
END_NOUN_DESCR

NOUN 357
fireplace
clean
There is a fireplace in the center of the North wall.
LOCATION 46 (* Study *)
UNMOVABLE
END_NOUN

NOUN_DESCR 357
The fireplace is spotlessly clean.  Not even a trace of ash remains to
remind you of the cold winter nights that your ancestors spent here.
END_NOUN_DESCR

NOUN 358
chairs
wooden
Several wooden chairs are located in this room.
LOCATION 46 (* Study *)
UNMOVABLE
PLURAL
END_NOUN

NOUN_DESCR 358
The chairs are straight backed and look quite uncomfortable.
END_NOUN_DESCR

ROOM 47
Parlor
WEST 41 (* Entry *)
NORTH 55 (* East Corridor *)
END_ROOM

ROOM_DESCR 47
You are in the parlor.  It's a cozy room with faded but still-pretty
flowered wallpaper and white trim.  There are two windows facing South
and one East window overlooking the driveway.  You can go West or North.
END_ROOM_DESCR

HELP 47
Hopefully you're not allergic to cats.
END_47

NOUN 359
chair
overstuffed
You see an overstuffed chair in the Southeast corner.
LOCATION 47 (* Parlor *)
UNMOVABLE
END_NOUN

NOUN_DESCR 359
The chair, like the wallpaper, has a flowered design splashed across its
brocade cushions.  It looks as if you could just curl up in it and read
a good book, especially on stormy nights when the sleet taps against the
windowpanes or on spring afternoons like this one when the warm breeze
carries the scent of garden flowers.
END_NOUN_DESCR

NOUN 360
fireplace
dirty
A dirty fireplace is in the center of the North wall.
LOCATION 47 (* Parlor *)
UNMOVABLE
END_NOUN

NOUN_DESCR 360
The fireplace is full of ashes and looks well-used.  The blackened bricks
of its rear wall attest to many warm fires in this room.
END_NOUN_DESCR

NOUN 361
bookcase
cluttered
A cluttered bookcase runs along the West wall.
LOCATION 47 (* Parlor *)
UNMOVABLE
END_NOUN

NOUN_DESCR 361
Many well-loved, dog-eared volumes are jammed onto these shelves.
END_NOUN_DESCR

NOUN 362
book
large
You see a large book.
LOCATION 47 (* Parlor *)
READABLE
SIZE 4
WEIGHT 3
END_NOUN

NOUN_DESCR 362
The book is approximately the size of a standard sheet of letterhead.
It's bound in gold with black lettering.  There's an ornate cloth
bookmark between two of the middle pages.  Looking closely, you note
that it's a book about flowers.
END_NOUN_DESCR

TEXT 362
The tiger lily with its orange blossom and black stripes, reminds the
New England visitor of an exotic feline.
END_TEXT

NOUN 363
spinet
small
You see a small spinet under the South windows.
LOCATION 47 (* Parlor *)
UNMOVABLE
PLAYABLE
END_NOUN

NOUN_DESCR 363
The ivory keyboard is much smaller than that on a piano, barely encompassing
three full octaves.  The keys are worn from many years of use, and you
estimate that this instrument must be at least fifty years old.
END_NOUN_DESCR

PLAY_DESCR 363
Enthralled, you place your fingers on the keys and begin to play a favorite
childhood song.  Despite its age, the spinet's tone is clear and true and
is somewhat reminiscent of a cross between the sounds made by a
harpsichord and a pump organ.
END_PLAY_DESCR

NOUN 364
stool
matching
A matching stool has been placed in front of the chair.
LOCATION 47 (* Parlor *)
UNMOVABLE
END_NOUN

NOUN_DESCR 364
The stool consists of a flowered cushion and polished dark wooden legs.
END_NOUN_DESCR

NOUN 365
vase
bud
You see a bud vase on the mantelpiece.
LOCATION 47 (* Parlor *)
UNMOVABLE
END_NOUN

NOUN_DESCR 365
The delicate bud white vase is made out of fine china and has a hand-painted
red rose sculpted into its front.
END_NOUN_DESCR

CREATURE 504
cat
tiger
You see a plump striped tabby cat with a pink nose and pink pads.
LOCATION 47 (* Parlor *)
FEMALE
END_CREATURE

CREATURE_DESCR 504
The cat is orange with brownish-black stripes.  She has long fur and a
brushy tail.  She looks like she's used to affection and wants a little
now.
END_CREATURE_DESCR

QUESTION 1 "What is my name?" asks the cat as she licks your hand.
ANSWER 1 Tiger Lily

ROOM 48
Upper Hall
DOWN 41 (* Entry *)
NORTH 57 (* Library *)
WEST 58 (* Master Bedroom *)
EAST 59 (* Guest Bedroom *)
SOUTH 60 (* Balcony *)
END_ROOM

ROOM_DESCR 48
The upper hall is narrow and curves around from the top of the stairs
to a short North entry and a longer passage South.  The north wall at
the head of the stairs and the east wall are lined with oil portraits
of your ancestors.  Once you get by the white wooden railing on the
South end, you can go West or East.  You can also go back Down.
END_ROOM_DESCR

HELP 48
Isn't this a fascinating old house?
END_HELP

NOUN 368
sampler
embroidered
An embroidered sampler hangs on the east wall.
LOCATION 48 (* Upper Hall *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 368
A long-dead relative once worked this sampler in memory of her baby
brother who had just died from some unknown disease.  The piece depicts
a willow tree with a small child at its base and an angel floating
above.  There is a message in faded red thread below the scene.
END_NOUN_DESCR

TEXT 368
                    I AM STILL WITH YOU
END_TEXT

ROOM 49
Grove of Firs
SOUTH 42 (* Backyard *)
NORTH 61 (* Pond *)
END_ROOM

ROOM_DESCR 49
You have wandered into a grove of tall firs whose pointed green tips
seem to touch the sky.  You can go South or North.
END_ROOM_DESCR

HELP 49
You don't need help in a peaceful place like this!
END_HELP

ROOM 50
Gardening Tool Room
SOUTH 43 (* Carriage House *)
END_ROOM

ROOM_DESCR 50
This little room is where your Great Aunt kept her gardening tools.
What few items remain are rusted and clothed in cobwebs since she could
no longer afford a gardener and was too old and frail to do much outside
work herself.  You can exit to the South.
END_ROOM_DESCR

HELP 50
As the worm turns, you might turn also.
END_HELP

NOUN 369
shovel
heavy
You notice a heavy shovel.
LOCATION 50 (* Gardening Tool Room *)
SIZE 6
WEIGHT 8
END_NOUN

NOUN_DESCR 369
The shovel is old and made out of iron with a thick wooden handle.  It
was once painted green.
END_NOUN_DESCR

ROOM 51
Stalls
WEST 43 (* Carriage House *)
END_ROOM

ROOM_DESCR 51
In the stalls, you can still smell the scent of ancient horses and fresh
cut hay.  Only a few bales are left for the one remaining animal that
you have paid your attorneys to care for until you can find a good home
for him.  The exit is to the West.
END_ROOM_DESCR

HELP 51
Quit stalling and play the game!
END_HELP

CREATURE 505
horse
friendly
A friendly horse waits patiently for affection.
LOCATION 51 (* Stalls *)
MALE
END_CREATURE

CREATURE_DESCR 505
This is a fine animal with a brown coat sleek from careful grooming.
He has a white star on his forehead and three white ankles.  
END_CREATURE_DESCR

NOUN 370
lantern
brass
You see a brass lantern.
LOCATION 51 (* Stalls *)
SIZE 3
WEIGHT 3
IS_LIGHT
END_NOUN

NOUN_DESCR 370
The lantern is tarnished, but its wick is new.  You must light it to
make it work.  It would be advisable not to use it indoors as its
light is extremely bright.
END_NOUN_DESCR

NOUN 371
oats
fresh
You see some fresh oats.
LOCATION 51 (* Stalls *)
SIZE 1
WEIGHT 1
END_NOUN

NOUN_DESCR 371
The oats must have been brought here by the handyman hired by your
lawyer.
END_NOUN_DESCR

ROOM 52
Crawlspace
SOUTH 44 (* Den *)
NO
LIGHT 445 (* must have glowing lantern *)
END_ROOM

ROOM_DESCR 52
This is really a tiny cave set into the larger one.  There is barely
enough room to stand upright, and the room is only wide enough for
three people at most.  You can go South.
END_ROOM

HELP 52
This is the good surprise!
END_HELP

NOUN 372
chest
sea
An old sea chest stands against the far wall.
LOCATION 52 (* Crawlspace *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 372
The chest is old and caked with barnacles and mold.  Its leather
detailing has rotted away in places.  It looks as if it belonged
to a pirate, and you think of it as a treasure chest, certain that
it holds something very valuable.
END_NOUN_DESCR

ROOM 53
Tomb
You have stumbled into a tomb!
SOUTHWEST 44 (* Den *)
LIGHT 445 (* must have glowing lantern *)
END_ROOM

ROOM_DESCR 53
Originally a simple cavern, this place became a tomb when the tide
came in many years ago.  The exit is to the Southwest.
END_ROOM_DESCR

HELP 53
This is the bad surprise!
END_HELP

NOUN 374
skeleton
manacled
A skeleton is chained to the wall.
LOCATION 53 (* Tomb *)
UNMOVABLE
END_NOUN

NOUN_DESCR 374
The skeleton stands in a grotesque posture, its mouth open in a silent
scream.  The bones seem intact, and you realize that he was probably
manacled and left here to drown.
END_NOUN_DESCR

NOUN 375
locket
golden
A golden locket hangs around the skeleton's neck.
LOCATION 53 (* Tomb *)
CLOSABLE
CLOSED
UNMOVABLE
END_NOUN 

NOUN_DESCR 375
The locket looks delicate, as if it had belonged to a woman instead of
to what--judging by the bone structure--was once a man.
END_NOUN_DESCR

NOUN 377
inscription
tender
A tender inscription has been cut into the other side of the locket.
LOCATION 53 (* tomb *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 377
The inscription was etched into the gold with a fine, sharp point.
END_NOUN_DESCR

TEXT 377
               TO ELIZA, WITH ALL MY LOVE, CHARLES
END_TEXT

ROOM 54
West Corridor
SOUTH 46 (* Study *)
NORTHEAST 62 (* Dining Room *)
END_ROOM

ROOM_DESCR 54
This small north-south corridor has built-in china cabinets on either side
Much of the family china is kept here.  Exits are Northeast and South.
END_ROOM_DESCR

HELP 54
Why are you asking for help here?
END_HELP

ROOM 55
East Corridor
SOUTH 47 (* Parlor *)
NORTHWEST 62 (* Dining Room *)
END_ROOM

ROOM_DESCR 55
This small north-south corridor has built-in cabinets with glass fronts
which display cut glass ware of many shapes, sizes, and colors.
Already somewhat valuable, these pieces of "Sandwich glass" will become
collectors' items in future decades.  Exits are Northwest and South.
END_ROOM_DESCR

HELP 55
If you need help here, you are about as lost as I am!
END_HELP

ROOM 56
Sub-cellar
UP 47 (* Parlor *)
LIGHT 439 (* must have lighted candle *)
END_ROOM

ROOM_DESCR 56
You find yourself in a sub-cellar underneath the house.  Since there
are only three steps leading down from the parlor, you logically
determine that this area is roughly midway between the first floor and
the actual cellar of the house.  It appears that this area was used as
a hiding place perhaps during the American Revolution when the house
was in its infancy.  You can go Up to leave this room.
END_ROOM_DESCR

HELP 56
Look in the box.
END_HELP

NOUN 378
box
wooden
You see a large wooden box in the corner.
LOCATION 56 (* Sub-cellar *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 378
The box is old and looks very heavy.
END_NOUN_DESCR

ROOM 57
Library
SOUTH 48 (* Upper Hall *)
EAST 63 (* Small Bedroom *)
WEST 64 (* Back Hall *)
END_ROOM

ROOM_DESCR 57
The library is a tiny cubbyhole with three exits:  South, East and West.
One window overlooks the back yard far below.  Bookcases line the North
and East walls.
END_ROOM_DESCR

HELP 57
Read any good books lately?
END_HELP

NOUN 380
table
round
A round table fills the center of the room.
LOCATION 57 (* Library *)
UNMOVABLE
END_NOUN

NOUN_DESCR 380
The table is completely covered by a bright red velvet table cloth.
END_NOUN_DESCR

NOUN 381
chair
Queen-Anne
A Queen-Anne chair is pushed in at the table.
LOCATION 57 (* Library *)
UNMOVABLE
END_NOUN

NOUN_DESCR 381
The chair is red velvet with a round seat and back of equal proportions.
END_NOUN_DESCR

NOUN 382
Bible
family
You see the family Bible lying on the table.
LOCATION 57 (* Library *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 382
The Bible is huge and so heavy that you cannot lift it.  It is closed.
Something is sticking out from its pages.
END_NOUN_DESCR

NOUN 383
glasses
reading
You see a pair of reading glasses.
LOCATION 57 (* Library *)
WEARABLE
SIZE 1
WEIGHT 1
END_NOUN

NOUN_DESCR 383
The glasses are old, wire-framed spectacles.
END_NOUN_DESCR

NOUN 385
lamp
oil
You see an oil lamp nearby.
LOCATION 57 (* Library *)
SIZE 3
WEIGHT 5
END_NOUN

NOUN_DESCR 385
The lamp was designed to burn whale oil, a commercial output of the New
England seacoast region.  When you are old, these lamps will be marketed
as "hurricane lamps" by a generation that outlaws the savage murder and
exploitation of harmless sea creatures.
END_NOUN_DESCR

NOUN 386
cup
moustache
There is a moustache cup here.
LOCATION 57 (* Library *)
SIZE 1
WEIGHT 1
END_NOUN

NOUN_DESCR 386
In case you've never seen one, a moustache cup has a moustache-shaped
bridge across the top to cradle one's moustache as he drinks and keep
it from getting wet.  This one, made of white bone china, belonged to
your Great Uncle Elijah.
END_NOUN_DESCR

ROOM 58
Master Bedroom
EAST 48 (* Upper hall *)
NORTH 65 (* Upper West corridor *)
END_ROOM

ROOM_DESCR 58
When your grandmother and your Great Aunt were children, their parents
slept in this room.  Later, after their death, Great Aunt Eliza claimed
it as her own.  There are two south windows overlooking the front yard
and a west window affording a view of the garden below.  A fireplace
is located on the North wall.  You can go East or North.
END_ROOM_DESCR

HELP 58
There is much of your Great Aunt still remaining in this room.
END_HELP

NOUN 387
bed
canopy
You see a canopy bed.
LOCATION 58 (* Master Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 387
The oak headboard is pushed up against the East wall, and the bed itself
faces West.  The full-size bed is covered with a handmade patchwork quilt
and has huge feather pillows in white cases.  The canopy is white organdy,
now tinged brown with dust.  You imagine sinking onto the bed and sleeping
for as long as possible.
END_NOUN_DESCR

NOUN 388
bed
trundle
You also see a trundle bed.
LOCATION 58 (* Master Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 388
Pulled partially out from its permanent home underneath, the little
trundle bed is a tiny version of the large canopy bead.  It is covered
by a matching quilt and has an equally soft feather pillow.  This is
where children slept as they made the transition between cradle and
nursery.
END_NOUN_DESCR

NOUN 389
bureau
oak
An oak bureau stands in the corner of the West wall.
LOCATION 58 (* Master Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 389
Made of the same dark oak as the bed's headboard and posts, the bureau
is further enhanced by carvings of fruit and leaves.
END_NOUN_DESCR

NOUN 390
vanity
low
A low vanity stands between the two windows on the South wall.
LOCATION 58 (* Master Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 390
The vanity is also made of dark oak wood.  Its top is curved into a
kidney shape, and there are rounded drawers on either side of the
leg opening.
END_NOUN_DESCR

NOUN 391
closet
clothes
A clothes closet lies closed along the North wall next to the fireplace.
LOCATION 58 (* Master Bedroom *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 391
The closet is narrow as were most closets in early New England homes.
END_NOUN_DESCR

NOUN 392
mirror
cloudy
A cloudy mirror hangs on the wall over the vanity.
LOCATION 58 (* Master Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 392
The mirror is oval and framed in gold-painted wood.  Its cloudy appearance
is caused by something that was inherent in early looking glasses and
began to show up as the glass itself aged.
END_NOUN_DESCR

NOUN 394
drawer
top
The top drawer of the bureau is slightly open.
LOCATION 58 (* Master Bedroom *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 394
This drawer is the largest of the four drawers set into the bureau.  Like
its mates, it has ornate brass handles.
END_NOUN_DESCR

ROOM 59
Guest Bedroom
WEST 48 (* Upper Hall *)
END_ROOM

ROOM_DESCR 59
This room belonged to your Great Uncle Elijah since his miraculous
return from the ill-fated treasure hunt.  When he died, Great Aunt
Eliza turned it into a guest room.  It is the mirror image of the
master bedroom, equal in both size and proportion.  Two windows face
the South and one faces the East.  You can go West.
END_ROOM_DESCR

HELP 59
Just what was your Great Uncle like, anyway?
END_HELP

NOUN 398
closet
empty
An empty closet stands ajar next to the fireplace.
LOCATION 59 (* Guest Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 398
The closet has been cleared for the use of guests.
END_NOUN_DESCR

NOUN 399
dresser
massive
A massive dresser stands between the two South windows.
LOCATION 59 (* Guest Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 399
The dresser is empty in anticipation of guests.
END_NOUN_DESCR

NOUN 400
bed
four-poster
A four-poster bed faces the East wall.
LOCATION 59 (* Guest Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 400
The bed is identical in size and shape to the one in the master bedroom,
but it lacks a canopy and trundle bed.  There is a serviceable yellow
cotton bedspread in place of the comfortable quilt.
END_NOUN_DESCR

NOUN 401
shelf
high
You see a high shelf in the closet.
LOCATION 59 (* Guest Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 401
The shelf is just reachable if you stand on your tiptoes.
END_NOUN_DESCR

NOUN 403
parrot
stuffed
You see a parrot on a swinging perch suspended from the ceiling.
LOCATION 59 (* Guest Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 403
Approaching cautiously, you soon discover that the multi-colored bird
isn't real.  More specifically, you remember that he was your Great
Uncle's pet, brought from the South Seas and stuffed after its death.
END_NOUN_DESCR

NOUN 404
secretary
solid
A solid secretary stands in the corner of the East wall.
LOCATION 59 (* Guest Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 404
The secretary has a clean blotter, and several quill pens and tightly
closed ink wells stand ready for use.  The cubbyholes are crammed with
stationery and envelopes embossed with this address.
END_NOUN_DESCR

ROOM 60
Balcony
NORTH 48 (* Upper hall *)
END_ROOM

ROOM_DESCR 60
You are on the front balcony.  It's rectangular, approximately 4' by
2'.  Shade is provided by a small shingled roof held up by white
carved wooden posts, and the sides are enclosed by white lattice.
The floor is made of wide wooden boards painted blue.  You can go
North through a small French door.
END_ROOM_DESCR

HELP 60
The balcony seems pleasant, but rumor has it that it's an unlucky place.
END_HELP

ROOM 61
Bottomless Pond
SOUTH 49 (* Grove *)
END_ROOM

ROOM_DESCR 61
You are standing at the edge of a pond rumored to be "bottomless."
Legend has it that some children skating on thin ice here one winter
fell into the pond and were never seen again.  The pond is quite
large and to go around it would take such a trek through briar and
brush that it would be dark before you finished.  You can, however,
go South.
END_ROOM_DESCR

HELP 61
This pond is pretty, but it doesn't seem too friendly, does it?
END_HELP

NOUN 405
rowboat
flimsy
You see a flimsy rowboat here.
LOCATION 61 (* Pond *)
SIZE 10
WEIGHT 20
NOUN_SYNONYMS BOAT
END_NOUN

NOUN_DESCR 405
The boat has two iron locks holding two long oars.  It's red paint is
peeling and the wood looks old and a little rotten.
END_NOUN_DESCR

NOUN 438
water
deep
You see deep water all around you.
LOCATION 80 (* Pond *)
UNMOVABLE
END_NOUN

NOUN_DESCR 438
The water is very cold despite the warm May day.
END_NOUN_DESCR

ROOM 62
Dining Room
SOUTHWEST 54 (* West corridor *)
SOUTHEAST 55 (* East corridor *)
NORTH 66 (* Kitchen *)
END_ROOM

ROOM_DESCR 62
The dining room runs the whole length of the house.  There are exits
to the Southwest and Southeast and twin fireplaces on the South wall
next to each exit. There are six windows in all, two apiece on the East
and the West end and two on the North wall opposite each fireplace, all
curtained in dusty white gauze material. A huge Persian rug graces the
wide-board hardwood floor.  You can also go North.
END_ROOM_DESCR

HELP 62
Try something medicinal.
END_HELP

NOUN 408
hutch
mahogany
You see a mahogany hutch between the two fireplaces.
LOCATION 62 (* Dining Room *)
UNMOVABLE
END_NOUN

NOUN_DESCR 408
The hutch is massive and holds the remainder of your Great Aunt Eliza's
china.
END_NOUN_DESCR

NOUN 409
sideboard
mahogany
You see a mahogany sideboard between the two East windows.
LOCATION 62 (* Dining Room *) 
UNMOVABLE
END_NOUN

NOUN_DESCR 409
The sideboard features a set of silver for twenty, all emblazoned with
a family crest that is reputed to be a genuine inheritance from your
long-ago English ancestors.
END_NOUN_DESCR

NOUN 410
table
long
A long table fills the center of the room.
LOCATION 62 (* Dining Room *)
UNMOVABLE
END_NOUN

NOUN_DESCR 410
The table is made of mahogany, its smooth polished surface covered
by a heavy brocade table cloth.  Above each end is a crystal chandelier,
each bearing twenty-five half-burned candles.
END_NOUN_DESCR

NOUN 411
portrait
oil
An oil portrait is hung between the two West windows.
LOCATION 62 (* Dining Room *)
UNMOVABLE
END_NOUN

NOUN_DESCR 411
The painting is undoubtedly one of your Great Uncle Elijah, looking
stern but elegant with his white hair, white shirt, and black coat.
END_NOUN_DESCR

NOUN 412
buffet
mahogany
A mahogany buffet is located against the Southwest wall.
LOCATION 62 (* Dining Room *)
UNMOVABLE
END_NOUN

NOUN_DESCR 412
The buffet is covered with many decanters of fine liquor.
END_NOUN_DESCR

NOUN 413
wine
claret
You see some claret wine.
LOCATION 62 (* Dining Room *)
SIZE 4
WEIGHT 4
DRINKABLE
END_NOUN

NOUN_DESCR 413
The wine is a rosy red, and it looks delicious.
END_NOUN_DESCR

ROOM 63
Small Bedroom
WEST 57 (* Library *)
END_ROOM

ROOM_DESCR 63
This is the room that your Great Aunt inhabited as a young girl when
she and her sister outgrew the nursery.  It seems, however, that it
was made over many years ago as a room for the small baby that died,
the child of Eliza and Charles.  Left untouched after that tragedy,
the room is thick with dust and cobwebs.  Its cheerful yellow decor
has long since aged to dingy decay.  You can go West.
END_ROOM_DESCR

HELP 63
This is a sad place with nothing to uncover but old memories.
END_HELP

NOUN 414
crib
hooded
You see a hooded crib.
LOCATION 63 (* Small Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 414
The crib and its once-bright ribbons and quilt are coated with layers
of grime and neglect.
END_NOUN_DESCR

NOUN 415
painting
dusty
A dusty painting hangs on the wall.
LOCATION 63 (* Small Bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 415
The painting is of two girls, and you recognize your Great Aunt and your
Grandmother as they looked as adolescents.  Once again, you are taken by
the strong resemblance to each other which the two women retained all
their lives.
END_NOUN_DESCR

CREATURE 506
spider
brown
A brown spider is watching you.
LOCATION 63 (* Small Bedroom *)
END_CREATURE

CREATURE_DESCR 506
The spider seems more at home here than you are.  Since he looks harmless,
you resist the urge to hit him and instead watch him scuttle up the wall.
END_CREATURE_DESCR

ROOM 64
Back Hall
EAST 57 (* Library *)
DOWN 67 (* Back stairs *)
SOUTHWEST 69 (* Nursery *)
UP 68 (* Attic Stairs *)
END_ROOM 64

ROOM_DESCR 64
The back hall is painted pale blue--including floor and ceiling.  You
can go East, Southwest, Up, or Down.
END_ROOM_DESCR

HELP 64
I wonder who the architect was?  The painter?
END_HELP

NOUN 416
musket
colonial
You see a colonial musket.
LOCATION 64 (* Back Hall *)
WEIGHT 5
SIZE 4
END_NOUN

NOUN_DESCR 416
The musket is old and rusty.  It looks like it hasn't been used in
a hundred years.
END_NOUN_DESCR

ROOM 65
Upper West Corridor
NORTH 69 (* Nursery *)
SOUTH 58 (* Master bedroom *)
END_ROOM

ROOM_DESCR 65
This is a small passageway joining the Master bedroom to the Nursery.
It is bare except for some embroidered scenes on each wall.  You can
go North.
END_ROOM_DESCR

HELP 65
You don't need help here.
END_HELP

ROOM 66
Kitchen
SOUTH 62 (* Dining room *)
NORTH 70 (* Scullery *)
SOUTHEAST 36 (* Driveway *)
SOUTHWEST 71 (* Cellar stairs *)
WEST 26 (* Garden *)
UP 67 (* Back stairs *)
END_ROOM

ROOM_DESCR 66
The kitchen was intended to be warm and functional.  Since the house
narrows at this point, there are only two windows here, one facing
West and one facing East.  However, there are also Southeast and West
doors leading to the outside.  You can use them or you can go North,
South, Southwest, or Up.
END_ROOM_DESCR

HELP 66
You really shouldn't rely so much on help from others!
END_HELP

NOUN 417
fireplace
huge
There is a huge fireplace set into the North wall.
LOCATION 66 (* Kitchen *)
UNMOVABLE
END_NOUN

NOUN_DESCR 417
This fireplace is so spacious that three people could walk into it.
It is made of stone.
END_NOUN_DESCR

NOUN 418
kettle
black
You see a large black kettle.
LOCATION 66 (* kitchen *)
SIZE 6
WEIGHT 15
END_NOUN

NOUN_DESCR 418
In the context of another game, this gigantic kettle would qualify as
a cauldron.  It could cook enough soup to easily feed a family of ten.
END_NOUN_DESCR

NOUN 419
kindling
dry
Some dry kindling has been laid in the fireplace.
LOCATION 66
UNMOVABLE
END_NOUN

NOUN_DESCR 419
Just twigs and scrub brush, it looks as if it would burn quickly.
END_NOUN_DESCR

NOUN 420
bedwarmer
metal
You see a metal bedwarmer.
LOCATION 66 (* Kitchen *)
SIZE 5
WEIGHT 4
END_NOUN

NOUN_DESCR 420
The metal bedwarmer is a round covered pan at the end of a long stick.
In the old winter days, you would place coals inside and heat the pan
in the fireplace.  Then you would carry the bedwarmer to the bedrooms
and run them over the icy-cold sheets to make them more hospitable.
END_NOUN_DESCR

NOUN 421
counter
work
A work counter lines the West wall.
LOCATION 66 (* Kitchen *)
UNMOVABLE
END_NOUN

NOUN_DESCR 421
The work counter is covered with various kitchen tools and utensils
such as knives, forks, and other large cutlery.  
END_NOUN_DESCR

ROOM 67
Back Stairs
UP 64 (* Back Hall *)
DOWN 66 (* Kitchen *)
END_ROOM

ROOM_DESCR 67
The back stairs, painted blue like the back hall, has seven winding
wooden steps curving left from the kitchen Up and curving right from
the back hall Down.  These steps apparently weren't used very much,
and many spider webs and eggs are evident in the corners.  You can go
Up or Down.
END_ROOM_DESCR

HELP 67
Keep going!  You're doing fine!
END_HELP

ROOM 68
Attic Stairs
UP 72 (* Attic *)
DOWN 64 (* Back Hall *)
LIGHT 439 (* must have lighted candle *)
END_ROOM

ROOM_DESCR 68
The stairs to the attic are narrow and dark.  They appear cracked and
nearly broken in places, so you have to watch your step very carefully.
You can go Up or Down.
END_ROOM_DESCR

HELP 68
Keep going!  You're doing fine!
END_HELP

ROOM 69
Nursery
NORTHEAST 64 (* Back Hall *)
SOUTH 65 (* Upper W. Corridor *)
END_ROOM

ROOM_DESCR 69
This narrow little room was once a nursery for your grandmother and her
siblings.  Very little light comes in through the one window facing
West.  You wonder how children were expected to thrive in such a
cheerless atmosphere.  You can go Northeast or South.
END_ROOM_DESCR

HELP 69
There are other rooms in the house that are less depressing!
END_HELP

NOUN 422
bed
youth
A youth bed has been pushed against the East wall.
LOCATION 69 (* Nursery *)
UNMOVABLE
END_NOUN

NOUN_DESCR 422
The bed is big enough for two small tots.  It has a patterned quilt
over a thin mattress and high wooden sides.
END_NOUN_DESCR

NOUN 423
wardrobe
child's
A wardrobe stands against the West wall.
LOCATION 69 (* Nursery *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 423
The wardrobe is about six feet high and has paintings of elves on
the wooden doors.
END_NOUN_DESCR

NOUN 424
toybox
covered
A covered toybox squats againt the North wall under the eave.
LOCATION 69 (* Nursery *)
UNMOVABLE
SIZE 10
WEIGHT 40
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 424
The toybox is narrow, about 3 feet high by six feet wide by two feet
deep.  There are faded clowns painted on its sides.
END_NOUN_DESCR

NOUN 426
toys
assorted
There are assorted toys here.
LOCATION 69 (* Nursery *)
UNMOVABLE
END_NOUN

NOUN_DESCR 426
The toys, dolls, books, and blocks appear very strange.  Many of them are
old and well-worn while others look new and unused.
END_NOUN_DESCR

NOUN 427
doll
china
You see a beautiful china doll.
LOCATION 69 (* Nursery *)
WEIGHT 3
SIZE 3
END_NOUN

NOUN_DESCR 427
The doll has long golden hair and a sweet smile.  She's dressed in an
orange dress with black patent leather shoes.  A pinafore covers the
dress, its top hand-embroidered with the name "Lily."
END_NOUN_DESCR

ROOM 70
Scullery
SOUTH 66 (* Kitchen *)
EAST 73 (* Water Closet *)
NORTH 76 (* Servant Room *)
END_ROOM

ROOM_DESCR 70
You have entered the scullery which is empty save for some pots and
pans hanging on the West wall.  Another fireplace is situated on the
North wall along with shelves that were intended to hold food but
are now bare.  You can go North, South or East.
END_ROOM_DESCR

HELP 70
If you're hungry, this is the wrong place to be!
END_HELP

NOUN 428
sink
cracked
A sink with a cracked basin is located along the West wall.
LOCATION 70 (* Scullery *)
UNMOVABLE
END_NOUN

NOUN_DESCR 428
The sink is old and its porcelain basin is peeling.  Rust stains run
along the cracks.
END_NOUN_DESCR

NOUN 429
cupboard
barren
A barren cupboard stands against the South wall.
LOCATION 70 (* Scullery *)
UNMOVABLE
END_NOUN

NOUN_DESCR 429
The cupboard is dusty and shows the remains of old food in the form of
dark stains and mold.
END_NOUN_DESCR

CREATURE 507
mouse
gray
A tiny gray mouse sits on one of the cupboard shelves.
LOCATION 70 (* Scullery *)
MALE
END_CREATURE

CREATURE_DESCR 507
The little rodent looks as hungry as you are.  He also seems very
friendly since he merely sniffs and wiggles his whiskers when you
approach.  
END_CREATURE_DESCR

ROOM 71
Cellar Stairs
UP 66 (* Kitchen *)
LIGHT 439 (* must have lighted candle *)
END_ROOM

ROOM_DESCR 71
The cellar stairs are made of stone.  They are slimy and wet and very
slippery.  You can go Up or Down.
END_ROOM_DESCR

HELP 71
You might need some luck here!
END_HELP

ROOM 72
Attic
DOWN 68 (* Attic Stairs *)
UP 75 (* Widow's Walk *)
END_ROOM

ROOM_DESCR 72
The attic is stuffy and dusty.  It's crammed with obsolete items.
You hear noises and fervently hope that there are no bats here--that
the scratchings belong to squirrels who live between the walls.  You
can go Up or Down.
END_ROOM_DESCR

HELP 72
The pieces of the puzzle are coming together.
END_HELP

NOUN 432
trunk
horsehair
You see a horsehair trunk.
LOCATION 72 (* Attic *)
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 432
The trunk is old and worn.  It is unlocked, and the hinges appear to
have been used often and recently since they do not squeak when you
lift the lid.
END_NOUN_DESCR

ROOM 73
Water Closet
WEST 70 (* Scullery *)
END_ROOM

ROOM_DESCR 73
Your Great Aunt had this water closet put in several years ago.
From the looks of the household accounts, it seems that she was
still paying for the expensive plumbing when she died.  The fixtures
consist of a toilet with an overhead tank and pull chain and a small
porcelain sink with exposed pipes.  You freshen up, and now you can
go West.
END_ROOM_DESCR

HELP 73
Water closets might be a novel idea, but no one seems to need help
using these facilities!
END_HELP

ROOM 74
Cellar
UP 71 (* Cellar Stairs *)
ROOM_SYNONYMS CHANGE_LOCATIONS UNLOCK
SPECIAL 42 (* unlocking bulkhead takes player to back yard *)
KEY 430 (* bulkhead *)
LIGHT 439 (* must have lighted candle *)
END_ROOM

ROOM_DESCR 74
It's a dark place, full of shadows and smelling strongly of mildew.
Dampness pervades, leaving great dark water stains and patches of mold
on the stone walls.  You can go Up.
END_ROOM_DESCR

HELP 74
Mildew is one of the hazards of living near the sea.  It's one of the
keys to survival there.
END_HELP

NOUN 430
bulkhead
inside
You see the inside of the bulkhead.
LOCATION 74 (* Cellar *)
UNMOVABLE
LOCKABLE
LOCKED
END_NOUN

NOUN_DESCR 430
The bulkhead doors also show signs of the dampness.  Their paint is
peeling, and shreds of it come off in your hand as you touch them.
END_NOUN_DESCR

SPECIAL 42
You discover that the lock is nothing more than a bolt slid into place
across the double doors.  With a bit of effort, you push the bolt back
the other way and unlock the bulkhead.  You then push upward on the doors,
climb the three stone stairs, and step out into the sunlight of the back
yard.  The brightness temporarily blinds you, and you let go of the
doors.  They fall back and slam shut, and try as you will, you cannot
get them open again.  They appear to have locked themselves shut!
END_SPECIAL

NOUN 431
key
unimpressive
You see an unimpressive key here.
LOCATION 74 (* Cellar *)
WEIGHT 1
SIZE 1
POINTS 10
END_NOUN

NOUN_DESCR 431
The key is flat and made of a nondescript metal.  There is nothing
even remotely special about it.  Nothing in the cellar--its resting
place is on a rusty nail there--seems to be locked, and you ponder
just what the key is supposed to unlock.
END_NOUN_DESCR

ROOM 75
Widow's Walk
DOWN 72 (* Attic *)
END_ROOM

ROOM_DESCR 75
You are on the top of the house on a raised platform in the center of
the room known in New England as the Widow's Walk.  It is said that
in bygone centuries women whose husbands, brothers, and sons had gone
to sea would climb up here and look out over the ocean, hoping for a
sight of their sails and praying for their safe return.  You can go
Down.
END_ROOM_DESCR

HELP 75
Look forward for happiness!
END_HELP

ROOM 76
Servant Room
SOUTH 70 (* Scullery *)
END_ROOM

ROOM_DESCR 76
The small room behind the scullery was originally designed for servants.
As your great grandparents had more children, however, they began to
hire day help from town.  This room then belonged to your grandmother
when she was a young girl.  You can go South.
END_ROOM_DESCR

HELP 76
It depends how you look at it!
END_HELP

NOUN 353
spyglass
powerful
A powerful spyglass rests on the floor.
LOCATION 76 (* Servant Room *)
WEIGHT 2
SIZE 2
POINTS 10
END_NOUN

NOUN_DESCR 353
The spyglass is made of metal which has turned slightly greenish with age.
The lens, however, is in excellent shape and would probably do its job
admirably.
END_NOUN_DESCR

NOUN 435
window
small-paned
A small-paned window is set into the North wall.
LOCATION 76 (* Servant Room *)
UNMOVABLE
END_NOUN

NOUN_DESCR 435
The window overlooks the back yard and the bulkhead which leads to the
cellar.
END_NOUN_DESCR

ROOM 77
Shrine
EAST 41 (* Entry *)
LIGHT 439 (* must have lighted candle *)
END_ROOM

ROOM_DESCR 77
This is the most amazing room you've ever seen.  A small rectangular
table, pushed against the sloping wall, is covered with a deep red
velvet cloth upon which stand white candles in golden candlesticks. 
It gives the impression of an altar.  The exit is East.
END_ROOM_DESCR

HELP 77
Something both sad and happy permeates this room.
END_HELP

NOUN 434
scrapbook
thick
You see a thick scrapbook here.
LOCATION 77 (* Shrine *)
WEIGHT 4
SIZE 3
END_NOUN

NOUN_DESCR 434
The scrapbook contains newspaper clippings from the past sixty odd
years.  It mentions the births of your grandmother, great aunt and
uncle, the unfortunate baby who died, and chronicles your grand-
mother's marriage and the birth of her only daughter, your beloved
mother.  The articles then follow your mother's activities, your
birth, and your (you believed) uneventful life up until now.
END_NOUN_DESCR

NOUN 443
portrait
child's
A child's portrait hangs above the table.
LOCATION 77 (* Shrine *)
UNMOVABLE
END_NOUN

NOUN_DESCR 443
The beautiful oil painting depicts a young child.  She is blonde
and blue-eyed with a radiant smile.  She looks very much like your
mother who, in turn, always spoke of the strong resemblance she had
to her own mother and her aunt, sisters often mistaken for twins.
END_NOUN_DESCR 

ROOM 78
Bottom of Cellar Stairs
GAME_END
END_ROOM

ROOM_DESCR 78
You are lying dead at the bottom of the cellar stairs.
END_ROOM_DESCR

ROOM 79
Splattered Heap
GAME_END
END_ROOM

ROOM_DESCR 79
You are lying in a splattered heap in the front yard.
END_ROOM_DESCR

ROOM 80
Center of Pond
SOUTH 61 (* Pond *)
END_ROOM

ROOM_DESCR 80
You are in the center of the pond.  The calm blue water reflects the sky
above, belying the dangers that lie below in what is reputed to be the
deepest part of the water.
END_ROOM_DESCR

ROOM 81
Drowned
GAME_END
END_ROOM

ROOM_DESCR 81
You have drowned.
END_ROOM_DESCR

ROOM 82
Not Too Bright
GAME_END
END_ROOM

ROOM_DESCR 82
Since you still haven't found a good source of light and insist on
remaining in this room, you must be None Too Bright yourself.  So
stop wasting time playing this game and go do your homework!
END_ROOM_DESCR

ROOM 83
Inside Law Office
SOUTH 24 (* Outside Law Office *)
END_ROOM

ROOM_DESCR 83
The inside of the law office is warm and friendly.  You feel grateful
to the man beside you for welcoming you when there was no one else to
do so.  You can go South to exit the office.
END_ROOM_DESCR

HELP 83
You don't need any help in this cheerful place.
END_HELP

NOUN 441
desk
executive
You see an executive desk beside one of the windows.
LOCATION 83 (* Inside Law Office *)
UNMOVABLE
END_NOUN

NOUN_DESCR 441
The polished desk appears warm and rich and is a twin to the one beside
the other window toward the back of the room.  Its top is covered with
a neat blotter, a gold pen and pencil set, and features a nameplate
bearing the name "John Ryder."
END_NOUN_DESCR

NOUN 440
document
faded
You see a faded document on the corner of the desk.
LOCATION 83 (* Inside Law Office *)
UNMOVABLE
READABLE
END_NOUN

NOUN_DESCR 440
The document looks old, and John Ryder patiently explains that it was
written by your Great Aunt Eliza many, many years ago.  Until her death
it resided in a sealed envelope with instructions that his father (and
now he) should show it to her principal heir after her demise.
END_NOUN_DESCR

TEXT 440
I, Eliza Swift of Sea Town, New England, gave birth to a child in
1858.  Despite the fact that I was secretly married to my betrothed,
Charles Ivey, who died at sea, many townsfolk believed my child to be
illegitimate.  I could bear their scorn for my baby's sake;  however,
when my sister found that she could not conceive, my brother Elijah
convinced me to give my child to her to raise as her own.  Reluctantly,
I agreed that it would be better for her to have two parents and live
a normal, happy life.  Thus, we bribed the town doctor to say she had
died and even erected a stone to her memory over an empty grave.
   
I never forgot my child even though I saw her rarely since she lived
at a distance.  Recently, she passed away and never knew that I was
her natural mother.  She left one daughter, and to her I leave my
house and my love which are all I ever had.  I hope she will read
this and know that I loved Lily and regretted my decision many times
over.  Now, at last, Charles, Lily, and I will be together.
END_TEXT

ROOM 84
High Tide
GAME_END
END_ROOM

ROOM_DESCR 84
You are a victim of the high tide.  You come up for air once and are
immediately sucked back down into the deadly vortex.  You drown.
END_ROOM_DESCR

ROOM 85
Infinite Happiness
GAME_WIN
END_ROOM

ROOM_DESCR 85
Your legacy has been fulfilled:  you have a lovely (if mysterious) home
and the promise of a fortune to keep it maintained;  you have discovered
a grandmother and set her ghost free in the knowledge that her child and
grandchild have been happy;  and finally, you have found someone with
whom you will share the rest of your days.
  You and John will go on to buy the neglected property on the eastern
edge of town, and your daughters Lily and Eliza will become rich in the
future from the sale of this land.  
  For now, though, as you rest your head against his shoulder, you smile
as you look down the corridors of the future and see that you will
never be alone again because
END_ROOM_DESCR

ROOM 86
Cave In
GAME_END
END_ROOM

ROOM_DESCR 86
You open the heavy door.  Despite the fact that the bar no longer blocks
your way, you still have to pull with all your might.  Finally, you wedge
yourself in just a crack and....suddenly....you hear a great rumble and
the passageway caves in, crushing you to death under mounds of earth and
stone.  You die.
END_ROOM_DESCR
-------------------------------------------------------------------------

REM:  These items are being worn or are not defined yet

NOUN 301
cloak
blue
You're wearing a hooded blue cloak.
LOCATION 1000
WEIGHT 3
SIZE 5
WEARABLE
END_NOUN

NOUN_DESCR 301
This is a modest cotton garment which flows in generous folds almost
to your knees.
END_NOUN_DESCR

NOUN 302
letter
folded
You find a folded letter addressed to you.
LOCATION 300 (* satchel *)
WEIGHT 1
SIZE 1
READABLE
END_NOUN

NOUN_DESCR 302
The letter is written in India ink by an obviously masculine hand.  The
paper itself is cream white and of the best quality.  A heading is
embossed on the top:  Ryder & Lockwood, Attorneys at Law.
END_NOUN_DESCR

TEXT 302
Our condolences on the death of your late Great Aunt Eliza.  In
accordance with the terms of her will, you are the sole heir to her
house on Main Street and its contents.  Unfortunately, there is very
little money and many outstanding bills.  I advise you to inspect the
property as quickly as possible and make arrangements for its disposition.
Please contact me if I may be of further service to you.
                 --John Ryder, esq.
END_TEXT

NOUN 303
key
brass
You see a brass key.
LOCATION 300 (* satchel *)
WEIGHT 3
SIZE 1
END_NOUN

NOUN_DESCR 303
The key is tarnished and attached to a small metal ring.
END_NOUN_DESCR

NOUN 304
coins
silver
You see some silver coins.
LOCATION 300 (* satchel *)
WEIGHT 10
SIZE 4
END_NOUN

NOUN_DESCR 304
The coins are silver dollars.  There are ten of them, and that is all
the money you have in the world.
END_NOUN_DESCR

NOUN 306
door
heavy
The train's sliding door is now open.
LOCATION 0
UNMOVABLE
CLOSABLE
OPEN
END_NOUN

NOUN_DESCR 306
The door is gray metal.  A window is set into the top.
END_NOUN_DESCR

CREATURE 502
Ghost
Mournful
A mournful ghost suddenly appears, wavering and shrouded in mist.
LOCATION 0
FEMALE
NOUN_SYNONYMS SPECTRE
END_CREATURE

CREATURE_DESCR 502
Although the image fades in and out of view, you recognize the spectre
as the ghost of your Great Aunt Eliza.  She seems anxious to speak to
you.
END_CREATURE

NOUN 334
bag
cloth
You have uncovered a dirty white cloth bag.
LOCATION 0
CLOSABLE
CLOSED
SIZE 1
WEIGHT 2
NOUN_SYNONYMS SACK
END_NOUN

NOUN_DESCR 334
The bag, its top pulled closed by a reddish drawstring, is small enough to
fit in the palm of your hand.  It is, however, quite heavy for a sack of
its size.
END_NOUN_DESCR

NOUN 335
gem
sparkling
A sparkling gem dazzles your eyes.
LOCATION 334 (* in the cloth bag *)
SIZE 1
WEIGHT 4
NOUN_SYNONYMS DIAMOND
POINTS 5 
END_NOUN

NOUN_DESCR 335
The clear shining gemstone appears to be a huge diamond.
END_NOUN_DESCR

NOUN 345
door
open
The front door is now open.
LOCATION 0 
UNMOVABLE
CLOSABLE
OPEN
END_NOUN

NOUN_DESCR 345
The door is made of wood with a diamond glass pane set in the center.
Once green, its paint is now old and peeling from the damp, salty air
and the neglect of an impoverished old woman.
END_NOUN_DESCR

NOUN 346
door
closed
The front door is now closed.
LOCATION 0 
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 346
The door is made of wood with a diamond glass pane set in the center.
Its inside plane is painted white.  Twisting its dead bolt will lock
and unlock it.
END_NOUN_DESCR

NOUN 347
bolt
dead
A dead bolt has been placed on the inside of the door for added safety.
LOCATION 0 
UNMOVABLE
END_NOUN

NOUN_DESCR 347
This primitive dead bolt on the inside of the door is more like an
old-fashioned latch:  it wouldn't really deter a serious burglar.  In
a small town like this, however, the crime rate is pretty low.  Your
Great Aunt assumed it was better to be safe than sorry.  You can
secure it by twisting.
END_NOUN_DESCR

NOUN 348
door
locked
The front door is now closed and locked.
LOCATION 0 
UNMOVABLE
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 348
The door is made of wood with a diamond glass pane set in the center.
Its inside plane is painted white.
END_NOUN_DESCR

NOUN 366
key
tiny
You see a tiny key on the floor.
LOCATION 0
SIZE 1
WEIGHT 1
POINTS 10
END_NOUN

NOUN_DESCR 366
The tiny key looks as if it would fit a tiny lock!  
END_NOUN_DESCR

NOUN 367
door
hidden
You can see a hidden door in the brick wall of the fireplace.
LOCATION 0
CLOSABLE
OPEN
END_NOUN

NOUN_DESCR 367
The door is narrow and dark.  You have the feeling that you should
push it open and see if it leads Down as you believe it does.
END_NOUN_DESCR

NOUN 373
treasure
immense
An immense treasure suddenly dazzles your eyes!
LOCATION 372 (* sea chest *)
WEIGHT 50
SIZE 50
POINTS 10
END_NOUN

NOUN_DESCR 373
The treasure consists of rubies, emeralds, sapphires, and pearls, some
loose and some encrusting necklaces, brooches, and earrings.  All told,
it is worth a great fortune.
END_NOUN_DESCR

NOUN 376
picture
faded
A faded picture rests inside the locket.
LOCATION 375 (* in the locket *)
UNMOVABLE
END_NOUN

NOUN_DESCR 376
Undamaged by water thanks to the tight clasp on the locket, the picture
of a lovely young girl smiles up at you.  Despite its age, you recognize
it as a portrait of your Great Aunt Eliza.
END_NOUN_DESCR

NOUN 379
newspaper
yellowed
You see a yellowed newspaper.
LOCATION 378 (* in the box *)
SIZE 3
WEIGHT 1
READABLE
POINTS 10
END_NOUN

NOUN_DESCR 379
The newspaper is folded and seems to feature one story in particular.
The article deals with your Great Aunt and Uncle as well as your own
grandmother, Sarah Swift.
END_NOUN_DESCR

TEXT 379
                           BROTHER COMES HOME
The misses Eliza and Sarah Swift welcomed home their brother, Elijah,
believed for the last ten months to be lost at sea.  It was a happy
reunion save for the sad news that Charles Ivey, betrothed to Miss
Eliza Swift, has now been confirmed dead.  Mr. Swift recounted a spine-
chilling tale of a cyclone at sea which swept Mr. Ivey overboard despite
Mr. Swift's frantic attempts to save him.  According to Mr. Swift, he and
Mr. Ivey had discovered a huge pirate treasure in the South Seas and were
returning home to begin a business partnership.  The treasure, he said,
has gone down with the ship and now lies at the bottom of the Pacific
Ocean.  Mr. Swift remained afloat in a lifeboat without food or water
for six days before he was rescued and afforded the opportunity to work
his way back home.
END_TEXT

NOUN 384
map
treasure
You've found a map!
LOCATION 382 (* family Bible *)
WEIGHT 1
SIZE 1
POINTS 5
END_NOUN

NOUN_DESCR 384
The map is on cracked, yellowed parchment.  It is very faint, and the
writing is cramped and tiny.
END_NOUN_DESCR

NOUN 393
reflection
your
You see your reflection captured in the mirror.
LOCATION 392 (* mirror *)
UNMOVABLE
END_NOUN

NOUN_DESCR 393
Although your cheeks are smudged and your hair needs combing, you notice
a definite resemblance to the portraits in the hallway.  Your grandmother
and your Great Aunt apparently looked a lot alike, and you decide that
you look very much like both of them must have looked at your age.
END_NOUN_DESCR

NOUN 395
diary
secret
You see a secret diary here.
LOCATION 394  (* drawer *)
LOCKABLE
LOCKED
WEIGHT 2
SIZE 1
END_NOUN

NOUN_DESCR 395
The diary is bound in leather with a brass clasp.
END_NOUN_DESCR

NOUN 396
dresses
long
You see many long dresses here.
LOCATION 391 * closet in master bedroom *)
UNMOVABLE
END_NOUN

NOUN_DESCR 396
The dresses are all full and seem to be in many colors and patterns.
On the left side a dozen or so similar black dresses hang by themselves.
These, you know, belonged to your Great Aunt who wore black all her
life following the death of her fiance and her baby.
END_NOUN_DESCR

NOUN 397
diary
open
You see an unlocked diary here.
LOCATION 0
WEIGHT 2
SIZE 1
READABLE
POINTS 20
END_NOUN

NOUN_DESCR 397
The diary is bound in leather with a brass clasp.
END_NOUN_DESCR

TEXT 397
June 22, 1857
What a wonderful day!  I managed to talk Father into letting me go on a
picnic with Charles.  Since mother was otherwise occupied, he reluctantly
agreed to allow Sarah to be our chaperone.  With her blessing, we drove
to Land's End and were secretly married.  Oh, I know it was impulsive,
but since Charles is so determined to go off to sea with Elijah to look
for some silly treasure, it seemed the right thing to do.
          ...[Several pages of trivia follow]...
August 28, 1857
I am cast into the depths of despair;  and I am elated to the highest
peak of happiness!  Charles and Elijah left today for the South Seas on
a whaling boat.  They expect to be gone for a year.  But my misery is
offset by learning from the Doctor in Land's End that I am going to
have a baby.  Of course, no one will believe that I am a respectable
married lady, but as soon as Charles returns I will retrieve our marriage
license from him and hang it on the wall of the house he plans to build
with his share of the treasure.
END_TEXT

NOUN 402
bankbook
dog-eared
You find a dog-eared bankbook here.
LOCATION 0
SIZE 1
WEIGHT 1
READABLE
POINTS 5
END_NOUN

NOUN_DESCR 402
The bankbook is small and blue.  It reveals something about your Great
Uncle Elijah that seems inconsistent with the household expense accounts.
END_NOUN_DESCR

TEXT 402
Balance: $10,000.00
END_TEXT

NOUN 406
hole
small
A small hole has appeared in the bottom of the boat.
LOCATION 0
UNMOVABLE
END_NOUN

NOUN_DESCR 406
The hole is about an inch or so in circumference.  You never realized
how much water could get through such a tiny opening.
END_NOUN_DESCR

NOUN 407
hole
gaping
The small hole has now become a gaping hole.
LOCATION 0
UNMOVABLE
END_NOUN

NOUN_DESCR 407
The hole has no definable shape since it has cracked through the rotten
hull and is now under almost a foot of water.
END_NOUN_DESCR
 
NOUN 425
clothes
tiny
Some tiny clothes hang here.
LOCATION 423 (* wardrobe *)
UNMOVABLE
END_NOUN

NOUN_DESCR 425
The tiny clothes are old-fashioned.  Some of the little dresses look as
if they've never been worn.
END_NOUN_DESCR

NOUN 433
license
marriage
You see a marriage license here.
LOCATION 432 (* in trunk *)
WEIGHT 2
SIZE 2
READABLE
POINTS 10
END_NOUN

NOUN_DESCR 433
The marriage license is written in flowing script on yellowed parchment
which has been framed and tenderly preserved amongst herbal sachets.
END_NOUN_DESCR

TEXT 433
June 22, 1857
Eliza Jane Swift married to Charles Robinson Ivey
END_TEXT

NOUN 439
candle
lighted
You see a lighted candle here.
LOCATION 0
SIZE 1
WEIGHT 1
IS_LIGHT
END_NOUN

NOUN_DESCR 439
The candle is large but its flame is weak.  It would be best not to use
it out of doors.
END_NOUN_DESCR

NOUN 445
lantern
glowing
You see a glowing lantern here.
LOCATION 0 
SIZE 2
WEIGHT 1
IS_LIGHT
END_NOUN

NOUN_DESCR 445
The lantern is very bright.  In fact, it is too bright to use inside
the house.
END_NOUN_DESCR

NOUN 446
matches
fresh
You see some fresh matches.
LOCATION 300 (* in satchel *)
SIZE 2
WEIGHT 1
END_NOUN

NOUN_DESCR 446
The matches are new and dry and there are many of them.
END_NOUN_DESCR

CREATURE 503
John
Lawyer
John Ryder is with you.
LOCATION 0
MALE
GROUPMEMBER
CREATURE_SYNONYMS LAWYER ATTORNEY RYDER
END_CREATURE

CREATURE_DESCR 503
John Ryder, the family lawyer, is about 40, tall and dark with chesnut brown
hair and gentle, smiling blue eyes.  His voice is pleasant, and he speaks
with the quiet authority of someone who knows his business well.  Personally,
however, he seems quite shy--which may explain why he is as yet unmarried.
END_CREATURE_DESCR

VERB
Dummy_Verb1 PICK
Dummy_Verb2 DIG MOVE
Dummy_Verb3 SIT
Dummy_Verb4 BUY
Dummy_Verb5 GO
Dummy_Verb6 LISTEN
Dummy_Verb7 PET PAT
Dummy_Verb8 FEED
Dummy_Verb9 KICK
Dummy_Verb10 JUMP
Dummy_Verb11 FIND
Dummy_Verb12 KISS
Dummy_Verb13 COOK
Dummy_Verb14 DEBUG
Dummy_Verb15 GIVE
Dummy_Verb16 PAY
Dummy_Verb17 KNEEL
Dummy_Verb18 TWIST
Dummy_Verb19 CLIMB
Dummy_Verb20 ROW
Dummy_Verb21 RIDE
Dummy_Verb22 THANK
Dummy_Verb23 TOSS
END_VERB

INTRODUCTION

                          NEW ENGLAND GOTHIC
                               by Simba

Somewhere in New England, in the little village where I grew up, exists  
this very house and its immediate surroundings.  When you play this game,
you are a young woman in the year 1899 who lives and works in New York,
supporting herself as a secretary after her mother passes on.  Suddenly
you receive word that your Great Aunt (your grandmother's sister) in New
England has died and left you an old colonial house and a lot of debts. 
You will need luck and patience even more than money if you are to solve
the mystery surrounding your Great Aunt's reclusive life, realize the full
potential of your inheritance and (of course) find true love.

NEW ENGLAND GOTHIC is purely fictional.  Incidental names of the 
characters are merely drawn from fore- and surnames which were in use
in the region during the nineteenth century.  The characters are also
fictional except for one or two who recall the most pleasant memories
of people and animals I knew long, long ago.       

END_INTRODUCTION

MAXIMUM_SCORE 265

